The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef KEYFRAMEVIEWUNDO_H
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#define KEYFRAMEVIEWUNDO_H
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#include "node/keyframe.h"
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#include "undo/undocommand.h"
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namespace olive {
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class KeyframeSetTypeCommand : public UndoCommand {
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public:
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KeyframeSetTypeCommand(NodeKeyframePtr key, NodeKeyframe::Type type, QUndoCommand* parent = nullptr);
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virtual Project* GetRelevantProject() const override;
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protected:
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virtual void redo_internal() override;
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virtual void undo_internal() override;
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private:
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NodeKeyframePtr key_;
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NodeKeyframe::Type old_type_;
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NodeKeyframe::Type new_type_;
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};
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class KeyframeSetBezierControlPoint : public UndoCommand {
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public:
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KeyframeSetBezierControlPoint(NodeKeyframePtr key, NodeKeyframe::BezierType mode, const QPointF& point, QUndoCommand* parent = nullptr);
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KeyframeSetBezierControlPoint(NodeKeyframePtr key, NodeKeyframe::BezierType mode, const QPointF& new_point, const QPointF& old_point, QUndoCommand* parent = nullptr);
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virtual Project* GetRelevantProject() const override;
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protected:
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virtual void redo_internal() override;
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virtual void undo_internal() override;
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private:
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NodeKeyframePtr key_;
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NodeKeyframe::BezierType mode_;
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QPointF old_point_;
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QPointF new_point_;
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};
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}
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#endif // KEYFRAMEVIEWUNDO_H
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