Files
oak-editor/app/node/param.h
T
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00

438 lines
10 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEPARAM_H
#define NODEPARAM_H
#include <QObject>
#include <QVariant>
#include <QVector>
#include <QXmlStreamWriter>
#include "common/rational.h"
#include "common/xmlutils.h"
#include "node/edge.h"
namespace olive {
class Node;
/**
* @brief A base parameter of a Node
*
* The main data points of a Node. NodeParams are added to Nodes so that Node::Process() can use data acquired either
* directly as a value set by the user, or through the output of another NodeParam.
*
* This is an abstract base class. In most cases you'll want NodeInput or NodeOutput.
*/
class NodeParam : public QObject
{
Q_OBJECT
public:
/**
* @brief The type of parameter this is
*/
enum Type {
kInput,
kOutput
};
/**
* @brief The types of data that can be passed between Nodes
*/
enum DataType {
kNone = 0x0,
/**
****************************** SPECIFIC IDENTIFIERS ******************************
*/
/**
* Integer type
*
* Resolves to int64_t.
*/
kInt = 0x1,
/**
* Decimal (floating-point) type
*
* Resolves to `double`.
*/
kFloat = 0x2,
/**
* Decimal (rational) type
*
* Resolves to `double`.
*/
kRational = 0x4,
/**
* Boolean type
*
* Resolves to `bool`.
*/
kBoolean = 0x8,
/**
* Floating-point type
*
* Resolves to `Color`.
*
* Colors passed around the nodes should always be in reference space and preferably use
*/
kColor = 0x10,
/**
* Matrix type
*
* Resolves to `QMatrix4x4`.
*/
kMatrix = 0x20,
/**
* Text type
*
* Resolves to `QString`.
*/
kText = 0x40,
/**
* Font type
*
* Resolves to `QFont`.
*/
kFont = 0x80,
/**
* File type
*
* Resolves to a `QString` containing an absolute file path.
*/
kFile = 0x100,
/**
* Image buffer type
*
* True value type depends on the render engine used.
*/
kTexture = 0x200,
/**
* Audio samples type
*
* Resolves to `SampleBufferPtr`.
*/
kSamples = 0x400,
/**
* Footage stream identifier type
*
* Resolves to `StreamPtr`.
*/
kFootage = 0x800,
/**
* Two-dimensional vector (XY) type
*
* Resolves to `QVector2D`.
*/
kVec2 = 0x1000,
/**
* Three-dimensional vector (XYZ) type
*
* Resolves to `QVector3D`.
*/
kVec3 = 0x2000,
/**
* Four-dimensional vector (XYZW) type
*
* Resolves to `QVector4D`.
*/
kVec4 = 0x4000,
/**
* ComboBox type
*
* Resolves to `int` - the index currently selected
*/
kCombo = 0x8000,
/**
* Job type
*
* An internal type used to indicate to the renderer that an accelerated shader job needs to
* run. This value will usually be taken from a table and a kTexture value will be pushed to
* take its place.
*/
kShaderJob = 0x10000,
/**
* Job type
*
* An internal type used to indicate to the renderer that an accelerated sample job needs to
* take place. This value will usually be taken from a table and a kSamples value will be
* pushed to take its place.
*/
kSampleJob = 0x20000,
/**
* Job type
*
* An internal type used to indicate to the renderer that an accelerated sample job needs to
* take place. This value will usually be taken from a table and a kSamples value will be
* pushed to take its place.
*/
kGenerateJob = 0x40000,
/**
****************************** BROAD IDENTIFIERS ******************************
*/
/**
* Identifier for type that contains a decimal number
*
* Includes kFloat and kRational.
*/
kDecimal = 0x6,
/**
* Identifier for type that contains a number of any kind (whole or decimal)
*
* Includes kInt, kFloat, and kRational.
*/
kNumber = 0x7,
/**
* Identifier for type that contains a text string of any kind.
*
* Includes kText and kFile.
*/
kString = 0x140,
/**
* Identifier for type that contains a either an image or audio buffer
*
* Includes kTexture and kSamples.
*/
kBuffer = 0x600,
/**
* Identifier for type that contains a vector (two- to four-dimensional)
*
* Includes kVec2, kVec3, kVec4, and kColor.
*/
kVector = 0x7010,
/**
* Identifier for any type
*
* Matches with all types except for kNone
*/
kAny = 0xFFFFFFFF
};
/**
* @brief NodeParam Constructor
*/
NodeParam(const QString& id);
virtual ~NodeParam() override;
/**
* @brief Load function
*/
virtual void Load(QXmlStreamReader* reader, XMLNodeData& xml_node_data, const QAtomicInt* cancelled) = 0;
/**
* @brief Save function
*/
virtual void Save(QXmlStreamWriter* writer) const = 0;
/**
* @brief Return ID of this parameter
*/
const QString id() const;
/**
* @brief The type of node parameter this is
*
* This must be set in subclasses, but most of the time you should probably subclass from NodeInput and NodeOutput
* anyway.
*/
virtual Type type() = 0;
/**
* @brief Name of this parameter to be shown to the user
*/
virtual QString name();
void set_name(const QString& name);
/**
* @brief Node parent object
*
* Nodes and NodeParams use the QObject parent-child system. This function is a convenience function for
* static_cast<Node*>(QObject::parent())
*/
Node* parentNode() const;
/**
* @brief Return the row index of this parameter in the parent node (primarily used for UI drawing functions)
*/
int index();
/**
* @brief Returns whether anything is connected to this parameter or not
*/
bool is_connected() const;
bool is_connectable() const;
void set_connectable(bool connectable);
/**
* @brief Return a list of edges (aka connections to other nodes)
*
* This list can't be modified directly. Use ConnectEdge() and DisconnectEdge() instead for that.
*/
const QVector<NodeEdgePtr>& edges();
/**
* @brief Disconnect any edges connecting this parameter to other parameters
*/
virtual void DisconnectAll();
/**
* @brief Connect an output parameter to an input parameter
*
* This function makes no attempt to check whether the two NodeParams have compatible data types. This should be done
* beforehand or behavior is undefined.
*
* If the input already has an edge connected and can't accept multiple edges, that edge is disconnected before an
* attempt at a new connection is made. This function returns the new NodeEdge created by this connection.
*
* If the input *can* accept multiple edges but is already connected to this output, no new connection is made (since
* the connection already exists). In this situation, nullptr is returned.
*
* This function emits EdgeAdded().
*/
static NodeEdgePtr ConnectEdge(NodeOutput *output, NodeInput *input);
/**
* @brief Disconnect an edge
*
* This function emits EdgeRemoved(NodeEdgePtr edge).
*
* @param edge
*
* Edge to disconnect.
*/
static void DisconnectEdge(NodeEdgePtr edge);
/**
* @brief Disconnect an edge
*
* Sometimes this function is preferable if you don't know what the edge object is (or with undo commands where the
* edge object may change despite the connection being between the same parameters).
*
* This function emits EdgeRemoved(NodeEdgePtr edge).
*
* @param edge
*
* Edge to disconnect.
*/
static void DisconnectEdge(NodeOutput* output, NodeInput* input);
/**
* @brief If an input has an edge and can't take multiple, this function disconnects them and returns the edge object
*
* This is used just before a connection is about to be made. If an input is already connected to an output, but
* can't take multiple inputs, that connection will need to be removed before the new connection can be made.
* This function check if it's necessary to remove the edge from an input before connecting a new edge, and removes
* and returns it if so.
*
* If the input does NOT have anything connected, or it does but the input CAN accept multiple connections, nothing
* is disconnected and nullptr is returned.
*/
static NodeEdgePtr DisconnectForNewOutput(NodeInput* input);
/**
* @brief Get a human-readable translated name for a certain data type
*/
static QString GetPrettyDataTypeName(const DataType &type);
/**
* @brief Convert a value from a NodeParam into bytes
*/
static QByteArray ValueToBytes(const DataType &type, const QVariant& value);
signals:
/**
* @brief Signal emitted when an edge is added to this parameter
*
* See ConnectEdge() for usage. Only one of the two parameters needs to emit this signal when a connection is made,
* because otherwise two of exactly the same signal will be emitted.
*/
void EdgeAdded(NodeEdgePtr edge);
/**
* @brief Signal emitted when an edge is removed from this parameter
*
* See DisconnectEdge() for usage. Only one of the two parameters needs to emit this signal when a connection is
* removed, because otherwise two of exactly the same signal will be emitted.
*/
void EdgeRemoved(NodeEdgePtr edge);
protected:
/**
* @brief Internal list of edges
*/
QVector<NodeEdgePtr> edges_;
/**
* @brief Internal name string
*/
QString name_;
private:
/**
* @brief Internal function for returning a value in the form of bytes
*/
template<typename T>
static QByteArray ValueToBytesInternal(const QVariant& v);
/**
* @brief Internal ID string
*/
QString id_;
/**
* @brief Internal connectable value
*/
bool connectable_;
};
}
#endif // NODEPARAM_H