Files
oak-editor/app/project/item/folder/folder.cpp
T
itsmattkc 75a9291cd2 refactored import function for greater robustness
The import function was written early on in the rewrite as a multithreaded
background task that was considered somewhat flawed. While it worked for the
most part, there were possibilities of race conditions that could have
potentially been fatal, particularly since media could theoretically be
deleted while the import/probe tasks were running in the background.

With the save/load functions coming in, it became even more complicated as
projects may include metadata about the footage that can't be implemented
easily when the footage is imported/probed in the background. Making importing
a modal task fixes all of these issues, it's still done in a background thread
to not hang the GUI thread, but the GUI thread can be briefly "paused" in a
user friendly way so that all these functions can be safer.
2020-01-15 15:19:14 +11:00

87 lines
1.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "folder.h"
#include "common/xmlreadloop.h"
#include "project/item/footage/footage.h"
#include "project/item/sequence/sequence.h"
#include "ui/icons/icons.h"
Folder::Folder()
{
}
Item::Type Folder::type() const
{
return kFolder;
}
bool Folder::CanHaveChildren() const
{
return true;
}
QIcon Folder::icon()
{
return icon::Folder;
}
void Folder::Load(QXmlStreamReader *reader)
{
XMLAttributeLoop(reader, attr) {
if (attr.name() == "name") {
set_name(attr.value().toString());
}
}
XMLReadLoop(reader, "folder") {
if (reader->isStartElement()) {
ItemPtr child;
if (reader->name() == "folder") {
child = std::make_shared<Folder>();
} else if (reader->name() == "footage") {
child = std::make_shared<Footage>();
} else if (reader->name() == "sequence") {
child = std::make_shared<Sequence>();
} else {
continue;
}
add_child(child);
child->Load(reader);
}
}
}
void Folder::Save(QXmlStreamWriter *writer) const
{
writer->writeStartElement("folder");
writer->writeAttribute("name", name());
foreach (ItemPtr child, children()) {
child->Save(writer);
}
writer->writeEndElement(); // folder
}