859 lines
21 KiB
C++
859 lines
21 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "nodeviewitem.h"
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#include <QDebug>
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#include <QGraphicsScene>
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#include <QGraphicsSceneMouseEvent>
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#include <QPainter>
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#include <QStyleOptionGraphicsItem>
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#include "common/qtutils.h"
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#include "config/config.h"
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#include "core.h"
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#include "node/nodeundo.h"
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#include "nodeview.h"
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#include "nodeviewscene.h"
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#include "ui/colorcoding.h"
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#include "ui/icons/icons.h"
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#include "window/mainwindow/mainwindow.h"
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namespace olive
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{
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NodeViewItem::NodeViewItem(Node *node, const QString &input, int element,
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Node *context, QGraphicsItem *parent)
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: QGraphicsRectItem(parent)
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, node_(node)
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, input_(input)
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, element_(element)
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, context_(context)
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, expanded_(false)
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, highlighted_(false)
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, flow_dir_(NodeViewCommon::kInvalidDirection)
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, arrow_click_(false)
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, label_as_output_(false)
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{
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//
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// We use font metrics to set all the UI measurements for DPI-awareness
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//
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// Set border width
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node_border_width_ = DefaultItemBorder();
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// Set rect size to default
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SetRectSize();
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// Create connector
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input_connector_ = new NodeViewItemConnector(false, this);
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output_connector_ = new NodeViewItemConnector(true, this);
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connect(node_, &Node::LabelChanged, this,
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&NodeViewItem::NodeAppearanceChanged);
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connect(node_, &Node::ColorChanged, this,
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&NodeViewItem::NodeAppearanceChanged);
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if (IsOutputItem()) {
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connect(node_, &Node::InputAdded, this,
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&NodeViewItem::RepopulateInputs);
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connect(node_, &Node::InputRemoved, this,
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&NodeViewItem::RepopulateInputs);
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RepopulateInputs();
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// Set flags for this widget
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setFlag(QGraphicsItem::ItemSendsGeometryChanges);
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setFlag(QGraphicsItem::ItemIsMovable);
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setFlag(QGraphicsItem::ItemIsSelectable);
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if (context_) {
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SetNodePosition(context_->GetNodePositionDataInContext(node_));
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}
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} else {
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output_connector_->setVisible(false);
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connect(node_, &Node::InputArraySizeChanged, this,
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&NodeViewItem::InputArraySizeChanged);
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connect(node_, &Node::InputArraySizeChanged, this,
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&NodeViewItem::InputArraySizeChanged);
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}
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// This should be set during runtime, but just in case here's a default fallback
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SetFlowDirection(NodeViewCommon::kLeftToRight);
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}
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NodeViewItem::~NodeViewItem()
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{
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Q_ASSERT(edges_.isEmpty());
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}
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Node::Position NodeViewItem::GetNodePositionData() const
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{
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return Node::Position(GetNodePosition(), IsExpanded());
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}
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QPointF NodeViewItem::GetNodePosition() const
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{
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return ScreenToNodePoint(pos(), flow_dir_);
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}
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void NodeViewItem::SetNodePosition(const QPointF &pos)
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{
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cached_node_pos_ = pos;
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UpdateNodePosition();
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}
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void NodeViewItem::SetNodePosition(const Node::Position &pos)
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{
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SetNodePosition(pos.position);
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SetExpanded(pos.expanded);
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}
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QVector<NodeViewEdge *> NodeViewItem::GetAllEdgesRecursively() const
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{
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QVector<NodeViewEdge *> list = edges_;
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foreach (NodeViewItem *item, children_) {
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list.append(item->GetAllEdgesRecursively());
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}
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return list;
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}
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int NodeViewItem::DefaultTextPadding()
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{
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return QFontMetrics(QFont()).height() / 4;
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}
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int NodeViewItem::DefaultItemHeight()
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{
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return QFontMetrics(QFont()).height() + DefaultTextPadding() * 2;
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}
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int NodeViewItem::DefaultItemWidth()
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{
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return QtUtils::QFontMetricsWidth(QFontMetrics(QFont()),
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"HHHHHHHHHHHHHHHH");
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;
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}
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int NodeViewItem::DefaultItemBorder()
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{
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return QFontMetrics(QFont()).height() / 12;
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}
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QPointF NodeViewItem::NodeToScreenPoint(QPointF p,
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NodeViewCommon::FlowDirection direction)
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{
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switch (direction) {
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case NodeViewCommon::kLeftToRight:
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// NodeGraphs are always left-to-right internally, no need to translate
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break;
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case NodeViewCommon::kRightToLeft:
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// Invert X value
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p.setX(-p.x());
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break;
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case NodeViewCommon::kTopToBottom:
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// Swap X/Y
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p = QPointF(p.y(), p.x());
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break;
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case NodeViewCommon::kBottomToTop:
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// Swap X/Y and invert Y
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p = QPointF(p.y(), -p.x());
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break;
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case NodeViewCommon::kInvalidDirection:
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break;
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}
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// Multiply by item sizes for this direction
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p.setX(p.x() * DefaultItemHorizontalPadding(direction));
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p.setY(p.y() * DefaultItemVerticalPadding(direction));
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return p;
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}
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QPointF NodeViewItem::ScreenToNodePoint(QPointF p,
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NodeViewCommon::FlowDirection direction)
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{
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// Divide by item sizes for this direction
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p.setX(p.x() / DefaultItemHorizontalPadding(direction));
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p.setY(p.y() / DefaultItemVerticalPadding(direction));
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switch (direction) {
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case NodeViewCommon::kLeftToRight:
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// NodeGraphs are always left-to-right internally, no need to translate
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break;
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case NodeViewCommon::kRightToLeft:
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// Invert X value
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p.setX(-p.x());
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break;
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case NodeViewCommon::kTopToBottom:
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// Swap X/Y
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p = QPointF(p.y(), p.x());
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break;
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case NodeViewCommon::kBottomToTop:
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// Swap X/Y and invert Y
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p = QPointF(-p.y(), p.x());
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break;
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case NodeViewCommon::kInvalidDirection:
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break;
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}
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return p;
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}
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qreal NodeViewItem::DefaultItemHorizontalPadding(
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NodeViewCommon::FlowDirection dir)
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{
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if (NodeViewCommon::GetFlowOrientation(dir) == Qt::Horizontal) {
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return DefaultItemWidth() * 1.5;
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} else {
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return DefaultItemWidth() * 1.25;
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}
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}
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qreal NodeViewItem::DefaultItemVerticalPadding(NodeViewCommon::FlowDirection dir)
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{
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if (NodeViewCommon::GetFlowOrientation(dir) == Qt::Horizontal) {
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return DefaultItemHeight() * 1.5;
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} else {
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return DefaultItemHeight() * 2.0;
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}
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}
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qreal NodeViewItem::DefaultItemHorizontalPadding() const
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{
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return DefaultItemHorizontalPadding(flow_dir_);
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}
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qreal NodeViewItem::DefaultItemVerticalPadding() const
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{
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return DefaultItemVerticalPadding(flow_dir_);
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}
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void NodeViewItem::AddEdge(NodeViewEdge *edge)
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{
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edges_.append(edge);
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}
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void NodeViewItem::RemoveEdge(NodeViewEdge *edge)
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{
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edges_.removeOne(edge);
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}
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void NodeViewItem::SetExpanded(bool e, bool hide_titlebar)
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{
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if (!CanBeExpanded() || (expanded_ == e)) {
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return;
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}
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expanded_ = e;
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if (context_) {
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context_->SetNodeExpandedInContext(node_, e);
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}
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if (IsOutputItem()) {
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// We don't have to check has_connectable_inputs_ here because we did it at the top
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input_connector_->setVisible(!expanded_);
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}
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if (expanded_) {
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node_->Retranslate();
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if (IsOutputItem()) {
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// Create items for each input of the node
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foreach (const QString &input, node_->inputs()) {
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if (IsInputValid(input)) {
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NodeViewItem *item =
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new NodeViewItem(node_, input, -1, context_, this);
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children_.append(item);
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}
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}
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QVector<NodeViewEdge *> edges = edges_;
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for (auto it = edges.cbegin(); it != edges.cend(); it++) {
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if ((*it)->to_item() == this) {
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(*it)->set_to_item(GetItemForInput((*it)->input()));
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}
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}
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} else {
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// Create items for each element of the input array
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int arr_sz = node_->InputArraySize(input_);
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children_.resize(arr_sz);
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for (int i = 0; i < arr_sz; i++) {
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NodeViewItem *item =
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new NodeViewItem(node_, input_, i, context_, this);
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children_[i] = item;
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}
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QVector<NodeViewEdge *> edges = edges_;
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for (auto it = edges.cbegin(); it != edges.cend(); it++) {
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if ((*it)->to_item() == this) {
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(*it)->set_to_item(GetItemForInput((*it)->input()));
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}
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}
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}
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} else {
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foreach (NodeViewItem *child, children_) {
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QVector<NodeViewEdge *> child_edges = child->edges();
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foreach (NodeViewEdge *edge, child_edges) {
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edge->set_to_item(this);
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}
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delete child;
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}
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children_.clear();
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}
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UpdateChildrenPositions();
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if (flow_dir_ == NodeViewCommon::kTopToBottom) {
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UpdateOutputConnectorPosition();
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}
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ReadjustAllEdges();
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UpdateContextRect();
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update();
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}
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void NodeViewItem::ToggleExpanded()
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{
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SetExpanded(!IsExpanded());
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}
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void NodeViewItem::paint(QPainter *painter,
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const QStyleOptionGraphicsItem *option, QWidget *)
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{
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// Use main window palette since the palette passed in `widget` is the NodeView palette which
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// has been slightly modified
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QPalette app_pal = Core::instance()->main_window()->palette();
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// We only draw a single unit's worth
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QRectF single_unit_rect = rect();
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single_unit_rect.setHeight(DefaultItemHeight());
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if (IsOutputItem()) {
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// Set output item colors
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painter->setPen(Qt::black);
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painter->setBrush(
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node_->brush(single_unit_rect.top(), single_unit_rect.bottom()));
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} else {
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// Set input item colors
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painter->setPen(Qt::NoPen);
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painter->setBrush(element_ == -1 ? app_pal.color(QPalette::Window) :
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app_pal.color(QPalette::Base));
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}
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painter->drawRect(single_unit_rect);
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// Draw highlight if applicable
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if (highlighted_) {
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QColor highlight_col = app_pal.color(QPalette::Text);
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highlight_col.setAlpha(64);
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painter->setBrush(highlight_col);
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painter->drawRect(rect());
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}
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// Determine what text to draw and whether to draw an arrow
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QString node_label, node_name;
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if (IsOutputItem()) {
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if (label_as_output_) {
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node_name = QCoreApplication::translate("NodeViewItem", "Output");
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} else {
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node_label = node_->GetLabel();
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node_name = node_->ShortName();
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}
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} else {
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if (element_ == -1) {
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node_name = node_->GetInputName(input_);
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} else {
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node_name = QString::number(
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element_ +
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node_->GetInputProperty(input_, QStringLiteral("arraystart"))
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.toInt());
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}
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}
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// Draw arrow if necessary
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int arrow_size = CanBeExpanded() ? DrawExpandArrow(painter) : 0;
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if (IsOutputItem()) {
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// Determine the text color (automatically calculate from node background color)
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painter->setPen(ColorCoding::GetUISelectorColor(node_->color()));
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} else {
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// Just use text item
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painter->setPen(app_pal.text().color());
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}
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if (node_label.isEmpty()) {
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// Draw name only
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DrawNodeTitle(painter, node_name, single_unit_rect, Qt::AlignVCenter,
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arrow_size);
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} else {
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int text_pad = DefaultTextPadding() / 2;
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QRectF safe_label_bounds =
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single_unit_rect.adjusted(text_pad, text_pad, -text_pad, -text_pad);
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QFont f;
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qreal font_sz = f.pointSizeF();
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// Draw label as larger/upper text
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f.setPointSizeF(font_sz * 0.8);
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painter->setFont(f);
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DrawNodeTitle(painter, node_label, safe_label_bounds, Qt::AlignTop,
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arrow_size);
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// Draw node name as smaller/lower text
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f.setPointSizeF(font_sz * 0.6);
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painter->setFont(f);
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DrawNodeTitle(painter, node_name, safe_label_bounds, Qt::AlignBottom,
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arrow_size);
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}
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// Draw final border (output only)
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if (IsOutputItem()) {
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QPen border_pen;
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border_pen.setWidth(node_border_width_);
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if (option->state & QStyle::State_Selected) {
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border_pen.setColor(app_pal.color(QPalette::Highlight));
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} else {
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border_pen.setColor(Qt::black);
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}
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painter->setPen(border_pen);
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painter->setBrush(Qt::NoBrush);
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painter->drawRect(rect());
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}
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}
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void NodeViewItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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if (last_arrow_rect_.contains(event->pos().toPoint())) {
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arrow_click_ = true;
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ToggleExpanded();
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return;
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}
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event->setModifiers(
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QtUtils::FlipControlAndShiftModifiers(event->modifiers()));
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QGraphicsRectItem::mousePressEvent(event);
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}
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void NodeViewItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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{
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if (arrow_click_) {
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return;
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}
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event->setModifiers(
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QtUtils::FlipControlAndShiftModifiers(event->modifiers()));
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QGraphicsRectItem::mouseMoveEvent(event);
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}
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void NodeViewItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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{
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if (arrow_click_) {
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arrow_click_ = false;
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return;
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}
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event->setModifiers(
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QtUtils::FlipControlAndShiftModifiers(event->modifiers()));
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QGraphicsRectItem::mouseReleaseEvent(event);
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}
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QVariant NodeViewItem::itemChange(QGraphicsItem::GraphicsItemChange change,
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const QVariant &value)
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{
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if (node_) {
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if (change == ItemPositionHasChanged) {
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ReadjustAllEdges();
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UpdateContextRect();
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} else if (change == ItemSelectedHasChanged) {
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if (value.toBool()) {
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qDebug() << "Selected node:" << node_;
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}
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}
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}
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return QGraphicsItem::itemChange(change, value);
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}
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void NodeViewItem::ReadjustAllEdges()
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{
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foreach (NodeViewEdge *edge, edges_) {
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if (NodeViewItem *to_item = edge->to_item()) {
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static_cast<NodeViewItem *>(to_item->parentItem())
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->UpdateFlowDirectionOfInputItem(to_item);
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}
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edge->Adjust();
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}
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foreach (NodeViewItem *child, children_) {
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child->ReadjustAllEdges();
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}
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}
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void NodeViewItem::UpdateContextRect()
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{
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QGraphicsItem *item = parentItem();
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while (item) {
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if (NodeViewContext *ctx = dynamic_cast<NodeViewContext *>(item)) {
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ctx->UpdateRect();
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break;
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}
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item = item->parentItem();
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}
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}
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void NodeViewItem::DrawNodeTitle(QPainter *painter, QString text,
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const QRectF &rect,
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Qt::Alignment vertical_align,
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int icon_full_size)
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{
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QFontMetrics fm = painter->fontMetrics();
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// Calculate how much space we have for text
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int item_width = this->rect().width();
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int max_text_width = item_width - DefaultTextPadding() * 2 - icon_full_size;
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int label_width = QtUtils::QFontMetricsWidth(fm, text);
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// Concatenate text if necessary (adds a "..." to the end and removes characters until the
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// string fits in the bounds)
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if (label_width > max_text_width) {
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QString concatenated;
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do {
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text.chop(1);
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concatenated =
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QCoreApplication::translate("NodeViewItem", "%1...").arg(text);
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} while ((label_width = QtUtils::QFontMetricsWidth(fm, concatenated)) >
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max_text_width);
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text = concatenated;
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}
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// Determine X position (favors horizontal centering unless it'll overrun the arrow)
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QRectF text_rect = rect;
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Qt::Alignment text_align = Qt::AlignHCenter | vertical_align;
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int likely_x = item_width / 2 - label_width / 2;
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if (likely_x < icon_full_size) {
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text_rect.adjust(icon_full_size, 0, 0, 0);
|
|
text_align = Qt::AlignLeft | vertical_align;
|
|
}
|
|
|
|
// Draw the text in a rect (the rect is sized around text already in the constructor)
|
|
painter->drawText(text_rect, text_align, text);
|
|
}
|
|
|
|
int NodeViewItem::DrawExpandArrow(QPainter *painter)
|
|
{
|
|
// Draw right or down arrow based on expanded state
|
|
int icon_size = painter->fontMetrics().height() / 2;
|
|
int icon_padding = DefaultItemHeight() / 2 - icon_size / 2;
|
|
int icon_full_size = icon_size + icon_padding * 2;
|
|
|
|
painter->setRenderHint(QPainter::SmoothPixmapTransform);
|
|
|
|
const QIcon &expand_icon = IsExpanded() ? icon::TriDown : icon::TriRight;
|
|
int icon_size_scaled = icon_size * painter->transform().m11();
|
|
|
|
last_arrow_rect_ = QRect(this->rect().x() + icon_padding,
|
|
this->rect().y() + icon_padding, icon_size,
|
|
icon_size);
|
|
|
|
painter->drawPixmap(
|
|
last_arrow_rect_,
|
|
expand_icon.pixmap(QSize(icon_size_scaled, icon_size_scaled)));
|
|
|
|
return icon_full_size;
|
|
}
|
|
|
|
void NodeViewItem::SetLabelAsOutput(bool e)
|
|
{
|
|
label_as_output_ = e;
|
|
output_connector_->setVisible(!e);
|
|
update();
|
|
}
|
|
|
|
QPointF NodeViewItem::GetInputPoint() const
|
|
{
|
|
return input_connector_->scenePos();
|
|
}
|
|
|
|
QPointF NodeViewItem::GetOutputPoint() const
|
|
{
|
|
QPointF p = output_connector_->scenePos();
|
|
QRectF r = output_connector_->polygon().boundingRect();
|
|
|
|
switch (flow_dir_) {
|
|
case NodeViewCommon::kLeftToRight:
|
|
default:
|
|
p.setX(p.x() + r.width());
|
|
break;
|
|
case NodeViewCommon::kRightToLeft:
|
|
p.setX(p.x() - r.width());
|
|
break;
|
|
case NodeViewCommon::kTopToBottom:
|
|
p.setY(p.y() + r.height());
|
|
break;
|
|
case NodeViewCommon::kBottomToTop:
|
|
p.setY(p.y() - r.height());
|
|
break;
|
|
}
|
|
|
|
return p;
|
|
}
|
|
|
|
void NodeViewItem::SetFlowDirection(NodeViewCommon::FlowDirection dir)
|
|
{
|
|
if (flow_dir_ != dir) {
|
|
flow_dir_ = dir;
|
|
|
|
input_connector_->SetFlowDirection(dir);
|
|
output_connector_->SetFlowDirection(dir);
|
|
|
|
UpdateInputConnectorPosition();
|
|
UpdateOutputConnectorPosition();
|
|
|
|
if (IsOutputItem()) {
|
|
UpdateNodePosition();
|
|
}
|
|
|
|
ReadjustAllEdges();
|
|
}
|
|
}
|
|
|
|
void NodeViewItem::UpdateNodePosition()
|
|
{
|
|
setPos(NodeToScreenPoint(cached_node_pos_, flow_dir_));
|
|
}
|
|
|
|
void NodeViewItem::UpdateInputConnectorPosition()
|
|
{
|
|
QRectF output_rect = input_connector_->polygon().boundingRect();
|
|
|
|
NodeViewCommon::FlowDirection using_flow_dir = flow_dir_;
|
|
|
|
if (IsExpanded() && !NodeViewCommon::IsFlowHorizontal(flow_dir_)) {
|
|
if (edges_.isEmpty() || edges_.first()->from_item()->x() < this->x()) {
|
|
using_flow_dir = NodeViewCommon::kLeftToRight;
|
|
} else {
|
|
using_flow_dir = NodeViewCommon::kRightToLeft;
|
|
}
|
|
}
|
|
|
|
// Input connector flow directions change conditionally
|
|
switch (using_flow_dir) {
|
|
case NodeViewCommon::kLeftToRight:
|
|
input_connector_->setPos(rect().left() - output_rect.width(), 0);
|
|
break;
|
|
case NodeViewCommon::kRightToLeft:
|
|
input_connector_->setPos(rect().right() + output_rect.width(), 0);
|
|
break;
|
|
case NodeViewCommon::kTopToBottom:
|
|
input_connector_->setPos(rect().center().x(),
|
|
rect().top() - output_rect.height());
|
|
break;
|
|
case NodeViewCommon::kBottomToTop:
|
|
input_connector_->setPos(rect().center().x(),
|
|
rect().bottom() + output_rect.height());
|
|
break;
|
|
case NodeViewCommon::kInvalidDirection:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void NodeViewItem::UpdateOutputConnectorPosition()
|
|
{
|
|
switch (flow_dir_) {
|
|
case NodeViewCommon::kLeftToRight:
|
|
output_connector_->setPos(rect().right(), 0);
|
|
break;
|
|
case NodeViewCommon::kRightToLeft:
|
|
output_connector_->setPos(rect().left(), 0);
|
|
break;
|
|
case NodeViewCommon::kTopToBottom:
|
|
output_connector_->setPos(rect().center().x(), rect().bottom());
|
|
break;
|
|
case NodeViewCommon::kBottomToTop:
|
|
output_connector_->setPos(rect().center().x(), rect().top());
|
|
break;
|
|
case NodeViewCommon::kInvalidDirection:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool NodeViewItem::IsInputValid(const QString &input)
|
|
{
|
|
return node_->IsInputConnectable(input) && !node_->IsInputHidden(input);
|
|
}
|
|
|
|
void NodeViewItem::SetRectSize(int height_units)
|
|
{
|
|
// Set rect
|
|
int widget_width = DefaultItemWidth();
|
|
int widget_height = DefaultItemHeight();
|
|
|
|
setRect(QRectF(-widget_width / 2, -widget_height / 2, widget_width,
|
|
widget_height * height_units));
|
|
}
|
|
|
|
bool NodeViewItem::CanBeExpanded() const
|
|
{
|
|
if (IsOutputItem()) {
|
|
return has_connectable_inputs_;
|
|
} else {
|
|
return node_->GetInputFlags(input_) & kInputFlagArray &&
|
|
element_ == -1 && !node_->IsInputConnected(input_);
|
|
}
|
|
}
|
|
|
|
void NodeViewItem::UpdateChildrenPositions()
|
|
{
|
|
int y = 1;
|
|
int h = DefaultItemHeight();
|
|
|
|
foreach (NodeViewItem *c, children_) {
|
|
c->setPos(QPointF(0, y * h));
|
|
|
|
y += c->GetLogicalHeightWithChildren();
|
|
}
|
|
|
|
SetRectSize(y);
|
|
|
|
if (NodeViewItem *p = dynamic_cast<NodeViewItem *>(parentItem())) {
|
|
p->UpdateChildrenPositions();
|
|
}
|
|
}
|
|
|
|
int NodeViewItem::GetLogicalHeightWithChildren() const
|
|
{
|
|
int h = 1;
|
|
|
|
foreach (NodeViewItem *c, children_) {
|
|
h += c->GetLogicalHeightWithChildren();
|
|
}
|
|
|
|
return h;
|
|
}
|
|
|
|
void NodeViewItem::UpdateFlowDirectionOfInputItem(NodeViewItem *child)
|
|
{
|
|
if (!child->IsOutputItem()) {
|
|
if (NodeViewCommon::IsFlowVertical(flow_dir_)) {
|
|
if (!child->edges().isEmpty() &&
|
|
child->edges().first()->from_item()->scenePos().x() >
|
|
child->scenePos().x()) {
|
|
child->SetFlowDirection(NodeViewCommon::kRightToLeft);
|
|
} else {
|
|
child->SetFlowDirection(NodeViewCommon::kLeftToRight);
|
|
}
|
|
} else {
|
|
child->SetFlowDirection(flow_dir_);
|
|
}
|
|
}
|
|
}
|
|
|
|
void NodeViewItem::RepopulateInputs()
|
|
{
|
|
if (IsOutputItem()) {
|
|
has_connectable_inputs_ = false;
|
|
|
|
foreach (const QString &input, node_->inputs()) {
|
|
if (IsInputValid(input)) {
|
|
has_connectable_inputs_ = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
input_connector_->setVisible(has_connectable_inputs_);
|
|
}
|
|
|
|
if (IsExpanded() && (IsOutputItem() || element_ == -1)) {
|
|
// Create or remove inputs when necessary
|
|
// NOTE: This is not the most efficient thing in the world, but it does work
|
|
SetExpanded(false);
|
|
SetExpanded(true);
|
|
}
|
|
}
|
|
|
|
void NodeViewItem::InputArraySizeChanged(const QString &input)
|
|
{
|
|
if (input == input_) {
|
|
RepopulateInputs();
|
|
}
|
|
}
|
|
|
|
void NodeViewItem::NodeAppearanceChanged()
|
|
{
|
|
update();
|
|
}
|
|
|
|
void NodeViewItem::SetHighlighted(bool e)
|
|
{
|
|
highlighted_ = e;
|
|
update();
|
|
}
|
|
|
|
NodeViewItem *NodeViewItem::GetItemForInput(NodeInput input)
|
|
{
|
|
if (NodeGroup *group = dynamic_cast<NodeGroup *>(node_)) {
|
|
if (input.node() != group) {
|
|
// Translate input to group input
|
|
QString id = group->GetIDOfPassthrough(input);
|
|
input.set_node(group);
|
|
input.set_input(id);
|
|
}
|
|
}
|
|
|
|
if (IsExpanded()) {
|
|
if (input_.isEmpty()) {
|
|
// Look for the input in our children
|
|
foreach (NodeViewItem *i, children_) {
|
|
if (i->input_ == input.input()) {
|
|
return i->GetItemForInput(input);
|
|
}
|
|
}
|
|
} else {
|
|
// Look for element in our children
|
|
if (input.element() >= 0 && input.element() < children_.size()) {
|
|
return children_.at(input.element())->GetItemForInput(input);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Fallback to this object
|
|
return this;
|
|
}
|
|
|
|
}
|