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oak-editor/app/render/shadercode.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef SHADERCODE_H
#define SHADERCODE_H
#include "common/filefunctions.h"
namespace olive
{
class ShaderCode {
public:
ShaderCode(const QString &frag_code = QString(),
const QString &vert_code = QString())
: frag_code_(frag_code)
, vert_code_(vert_code)
{
}
const QString &frag_code() const
{
return frag_code_;
}
void set_frag_code(const QString &f)
{
frag_code_ = f;
}
const QString &vert_code() const
{
return vert_code_;
}
void set_vert_code(const QString &v)
{
vert_code_ = v;
}
private:
QString frag_code_;
QString vert_code_;
};
}
#endif // SHADERCODE_H