Files
oak-editor/app/node/math/merge/merge.cpp
T
itsmattkc 74ad4110be transform: hash the generated matrix
Making an exception for the transform node, we use a slightly
heavier hash to save more rendering time later.

Fixes #1560
Addresses some of #1360
2021-04-22 18:01:26 +10:00

140 lines
4.0 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "merge.h"
namespace olive {
const QString MergeNode::kBaseIn = QStringLiteral("base_in");
const QString MergeNode::kBlendIn = QStringLiteral("blend_in");
MergeNode::MergeNode()
{
AddInput(kBaseIn, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
AddInput(kBlendIn, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
}
Node *MergeNode::copy() const
{
return new MergeNode();
}
QString MergeNode::Name() const
{
return tr("Merge");
}
QString MergeNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.merge");
}
QVector<Node::CategoryID> MergeNode::Category() const
{
return {kCategoryMath};
}
QString MergeNode::Description() const
{
return tr("Merge two textures together.");
}
void MergeNode::Retranslate()
{
SetInputName(kBaseIn, tr("Base"));
SetInputName(kBlendIn, tr("Blend"));
}
ShaderCode MergeNode::GetShaderCode(const QString &shader_id) const
{
Q_UNUSED(shader_id)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/alphaover.frag"));
}
NodeValueTable MergeNode::Value(const QString &output, NodeValueDatabase &value) const
{
Q_UNUSED(output)
ShaderJob job;
job.InsertValue(this, kBaseIn, value);
job.InsertValue(this, kBlendIn, value);
NodeValueTable table = value.Merge();
TexturePtr base_tex = job.GetValue(kBaseIn).data().value<TexturePtr>();
TexturePtr blend_tex = job.GetValue(kBlendIn).data().value<TexturePtr>();
if (base_tex || blend_tex) {
if (!base_tex || (blend_tex && blend_tex->channel_count() < VideoParams::kRGBAChannelCount)) {
// We only have a blend texture or the blend texture is RGB only, no need to alpha over
table.Push(job.GetValue(kBlendIn));
} else if (!blend_tex) {
// We only have a base texture, no need to alpha over
table.Push(job.GetValue(kBaseIn));
} else {
// We have both textures, push the job
table.Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
}
}
return table;
}
void MergeNode::Hash(const QString &output, QCryptographicHash &hash, const rational &time, const VideoParams &video_params) const
{
// We do some hash optimization here. If only one of the inputs is connected, this node
// functions as a passthrough so there's no alteration to the hash. The same is true if the
// connected node happens to return nothing (a gap for instance). Therefore we only add our
// fingerprint if the base AND the blend change the hash. Otherwise, we assume it's a passthrough.
Q_UNUSED(output)
QByteArray current_result = hash.result();
bool base_changed_hash = false;
bool blend_changed_hash = false;
if (IsInputConnected(kBaseIn)) {
NodeOutput base_output = GetConnectedOutput(kBaseIn);
base_output.node()->Hash(base_output.output(), hash, time, video_params);
QByteArray post_base_hash = hash.result();
base_changed_hash = (post_base_hash != current_result);
current_result = post_base_hash;
}
if(IsInputConnected(kBlendIn)) {
NodeOutput blend_output = GetConnectedOutput(kBlendIn);
blend_output.node()->Hash(blend_output.output(), hash, time, video_params);
blend_changed_hash = (hash.result() != current_result);
}
if (base_changed_hash && blend_changed_hash) {
// Something changed, so we'll add our fingerprint
hash.addData(id().toUtf8());
}
}
}