Rather than plugging a matrix into the video input node, the matrix is now multiplied by the video input using a math node. This is probably more sensible from a user perspective. This also means the renderer is tolerant of texture sizes that are not equal to the sequence size, however most nodes will downsample the texture to the sequence size (and if not, it will be downsampled once it is cached). Textures will still *always* be in reference space and the sequence's format. This seems like the best compromise between backend and frontend congruity.
119 lines
3.3 KiB
C++
119 lines
3.3 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "matrix.h"
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#include <QMatrix4x4>
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#include <QVector2D>
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OLIVE_NAMESPACE_ENTER
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MatrixGenerator::MatrixGenerator()
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{
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position_input_ = new NodeInput("pos_in", NodeParam::kVec2);
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AddInput(position_input_);
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rotation_input_ = new NodeInput("rot_in", NodeParam::kFloat);
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AddInput(rotation_input_);
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scale_input_ = new NodeInput("scale_in", NodeParam::kVec2, QVector2D(1.0f, 1.0f));
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scale_input_->set_property("min", QVector2D(0, 0));
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scale_input_->set_property("view", "percent");
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scale_input_->set_property("disabley", true);
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AddInput(scale_input_);
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uniform_scale_input_ = new NodeInput("uniform_scale_in", NodeParam::kBoolean, true);
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uniform_scale_input_->set_is_keyframable(false);
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uniform_scale_input_->SetConnectable(false);
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connect(uniform_scale_input_, &NodeInput::ValueChanged, this, &MatrixGenerator::UniformScaleChanged);
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AddInput(uniform_scale_input_);
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anchor_input_ = new NodeInput("anchor_in", NodeParam::kVec2);
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AddInput(anchor_input_);
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}
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Node *MatrixGenerator::copy() const
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{
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return new MatrixGenerator();
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}
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QString MatrixGenerator::Name() const
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{
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return tr("Orthographic Matrix");
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}
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QString MatrixGenerator::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.transform");
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}
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QString MatrixGenerator::Category() const
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{
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return tr("Generator");
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}
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QString MatrixGenerator::Description() const
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{
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return tr("Generate an orthographic matrix using position, rotation, and scale.");
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}
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void MatrixGenerator::Retranslate()
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{
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position_input_->set_name(tr("Position"));
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rotation_input_->set_name(tr("Rotation"));
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scale_input_->set_name(tr("Scale"));
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uniform_scale_input_->set_name(tr("Uniform Scale"));
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anchor_input_->set_name(tr("Anchor Point"));
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}
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NodeValueTable MatrixGenerator::Value(NodeValueDatabase &value) const
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{
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QMatrix4x4 mat;
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// Position translate
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QVector2D pos = value[position_input_].Get(NodeParam::kVec2).value<QVector2D>();
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mat.translate(pos);
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// Rotation
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mat.rotate(value[rotation_input_].Get(NodeParam::kFloat).toFloat(), 0, 0, 1);
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// Scale and Uniform Scale
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QVector2D scale = value[scale_input_].Get(NodeParam::kVec2).value<QVector2D>();
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if (value[uniform_scale_input_].Get(NodeParam::kBoolean).toBool()) {
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scale.setY(scale.x());
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}
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mat.scale(scale);
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// Anchor Point
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mat.translate(-value[anchor_input_].Get(NodeParam::kVec2).value<QVector2D>());
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// Push matrix output
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NodeValueTable output;
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output.Push(NodeParam::kMatrix, mat);
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return output;
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}
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void MatrixGenerator::UniformScaleChanged()
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{
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scale_input_->set_property("disabley", uniform_scale_input_->get_standard_value().toBool());
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}
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OLIVE_NAMESPACE_EXIT
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