Files
oak-editor/app/node/CMakeLists.txt
T
itsmattkc ac3f49a845 nodes: moved matrix input on "video input" elsewhere
Rather than plugging a matrix into the video input node, the matrix is now
multiplied by the video input using a math node. This is probably more
sensible from a user perspective.

This also means the renderer is tolerant of texture sizes that are not equal
to the sequence size, however most nodes will downsample the texture to the
sequence size (and if not, it will be downsampled once it is cached). Textures
will still *always* be in reference space and the sequence's format. This seems
like the best compromise between backend and frontend congruity.
2020-04-27 04:11:24 +10:00

56 lines
1.4 KiB
CMake

# Olive - Non-Linear Video Editor
# Copyright (C) 2019 Olive Team
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
add_subdirectory(audio)
add_subdirectory(block)
add_subdirectory(generator)
add_subdirectory(input)
add_subdirectory(math)
add_subdirectory(output)
set(OLIVE_SOURCES
${OLIVE_SOURCES}
node/dependency.h
node/dependency.cpp
node/edge.h
node/edge.cpp
node/external.h
node/external.cpp
node/factory.h
node/factory.cpp
node/graph.h
node/graph.cpp
node/input.h
node/input.cpp
node/inputarray.h
node/inputarray.cpp
node/keyframe.h
node/keyframe.cpp
node/metareader.h
node/metareader.cpp
node/node.h
node/node.cpp
node/output.h
node/output.cpp
node/param.h
node/param.cpp
node/traverser.h
node/traverser.cpp
node/value.h
node/value.cpp
PARENT_SCOPE
)