Files
oak-editor/app/shaders/invertrgba.frag
T

13 lines
229 B
GLSL

// Input texture
uniform sampler2D tex_in;
// Input texture coordinate
in vec2 ove_texcoord;
out vec4 frag_color;
void main() {
vec4 color = texture(tex_in, ove_texcoord);
color = 1.0 - color;
frag_color = color;
}