Files
oak-editor/engine/node/block/transition/crossdissolve/crossdissolvetransition.cpp
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

96 lines
2.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "crossdissolvetransition.h"
namespace olive
{
CrossDissolveTransition::CrossDissolveTransition()
{
}
QString CrossDissolveTransition::name() const
{
return tr("Cross Dissolve");
}
QString CrossDissolveTransition::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.crossdissolve");
}
QVector<Node::CategoryID> CrossDissolveTransition::category() const
{
return { k_category_transition };
}
QString CrossDissolveTransition::description() const
{
return tr("Smoothly transition between two clips.");
}
ShaderCode
CrossDissolveTransition::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(
FileFunctions::read_file_as_string(":/shaders/crossdissolve.frag"),
QString());
}
void CrossDissolveTransition::SampleJobEvent(const SampleBuffer &from_samples,
const SampleBuffer &to_samples,
SampleBuffer &out_samples,
double time_in) const
{
for (size_t i = 0; i < out_samples.sample_count(); i++) {
double this_sample_time =
out_samples.audio_params().samples_to_time(i).to_double() + time_in;
double progress = get_total_progress(this_sample_time);
for (int j = 0; j < out_samples.audio_params().channel_count(); j++) {
out_samples.data(j)[i] = 0;
if (from_samples.is_allocated()) {
if (i < from_samples.sample_count()) {
out_samples.data(j)[i] += from_samples.data(j)[i] *
transform_curve(1.0 - progress);
}
}
if (to_samples.is_allocated()) {
// Offset input samples from the end
size_t remain =
(out_samples.sample_count() - to_samples.sample_count());
if (i >= remain) {
qint64 in_index = i - remain;
out_samples.data(j)[i] +=
to_samples.data(j)[in_index] * transform_curve(progress);
}
}
}
}
}
}