38 lines
716 B
C++
38 lines
716 B
C++
#ifndef SHAKEEFFECT_H
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#define SHAKEEFFECT_H
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#include "../effect.h"
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#define RANDOM_VAL_SIZE 30
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class ShakeEffect : public Effect {
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Q_OBJECT
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public:
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ShakeEffect(Clip* c, const EffectMeta* em);
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void process_coords(double timecode, GLTextureCoords& coords);
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EffectField* intensity_val;
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EffectField* rotation_val;
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EffectField* frequency_val;
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private:
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int evolution;
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double random_vals[RANDOM_VAL_SIZE];
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/*double multiplier_1;
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double multiplier_2;
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double multiplier_3;
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double multiplier_4;
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double multiplier_5;
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double multiplier_6;
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double adder_1;
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double adder_2;
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double adder_3;
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double adder_4;
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double adder_5;
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double adder_6;*/
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};
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#endif // SHAKEEFFECT_H
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