104 lines
3.0 KiB
C++
104 lines
3.0 KiB
C++
/*
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* Olive Community Edition - Non-Linear Video Editor
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* Copyright (C) 2025 Olive CE Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "wavedistortnode.h"
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namespace olive
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{
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const QString WaveDistortNode::kTextureInput = QStringLiteral("tex_in");
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const QString WaveDistortNode::kFrequencyInput = QStringLiteral("frequency_in");
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const QString WaveDistortNode::kIntensityInput = QStringLiteral("intensity_in");
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const QString WaveDistortNode::kEvolutionInput = QStringLiteral("evolution_in");
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const QString WaveDistortNode::kVerticalInput = QStringLiteral("vertical_in");
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#define super Node
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WaveDistortNode::WaveDistortNode()
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{
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AddInput(kTextureInput, NodeValue::kTexture,
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InputFlags(kInputFlagNotKeyframable));
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AddInput(kFrequencyInput, NodeValue::kFloat, 10);
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AddInput(kIntensityInput, NodeValue::kFloat, 10);
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AddInput(kEvolutionInput, NodeValue::kFloat, 0);
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AddInput(kVerticalInput, NodeValue::kCombo, false);
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SetFlag(kVideoEffect);
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SetEffectInput(kTextureInput);
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}
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QString WaveDistortNode::Name() const
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{
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return tr("Wave");
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}
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QString WaveDistortNode::id() const
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{
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return QStringLiteral("org.oliveeditor.Olive.wave");
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}
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QVector<Node::CategoryID> WaveDistortNode::Category() const
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{
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return { kCategoryDistort };
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}
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QString WaveDistortNode::Description() const
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{
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return tr("Distorts an image along a sine wave.");
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}
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void WaveDistortNode::Retranslate()
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{
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super::Retranslate();
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SetInputName(kTextureInput, tr("Input"));
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SetInputName(kFrequencyInput, tr("Frequency"));
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SetInputName(kIntensityInput, tr("Intensity"));
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SetInputName(kEvolutionInput, tr("Evolution"));
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SetInputName(kVerticalInput, tr("Direction"));
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SetComboBoxStrings(kVerticalInput, { tr("Horizontal"), tr("Vertical") });
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}
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ShaderCode WaveDistortNode::GetShaderCode(const ShaderRequest &request) const
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{
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Q_UNUSED(request)
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return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/wave.frag"));
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}
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void WaveDistortNode::Value(const NodeValueRow &value,
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const NodeGlobals &globals,
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NodeValueTable *table) const
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{
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// If there's no texture, no need to run an operation
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if (TexturePtr texture = value[kTextureInput].toTexture()) {
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// Only run shader if at least one of flip or flop are selected
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if (!qIsNull(value[kIntensityInput].toDouble())) {
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table->Push(NodeValue::kTexture,
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Texture::Job(texture->params(), ShaderJob(value)),
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this);
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} else {
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// If we're not flipping or flopping just push the texture
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table->Push(value[kTextureInput]);
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}
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}
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}
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}
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