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oak-editor/app/render/audioplaybackcache.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef AUDIOPLAYBACKCACHE_H
#define AUDIOPLAYBACKCACHE_H
#include "common/timerange.h"
#include "codec/samplebuffer.h"
#include "render/playbackcache.h"
OLIVE_NAMESPACE_ENTER
/**
* @brief A fully integrated system of storing and playing cached audio
*
* All audio in Olive is processed and rendered in advance. This makes playback extremely smooth
* and reliable, but provides some challenges as far as storing and manipulating this audio while
* minimizing the amount of re-renders necessary.
*
* Olive's PlaybackCaches support "shifting"; moving cached data to a different spot on the
* timeline without requiring a costly re-render. While video is naturally stored on disk as
* separate frames that are easy to swap out, audio works a little differently. It would be
* extremely inefficient to store each sample as a separate file on the disk, but storing in
* one single contiguous file would be detrimental to shifting, particularly for longer timelines
* since the data will actually have to be shifted on disk.
*
* As such, AudioPlaybackCache compromises by storing audio in several "segments". This makes
* operations like shifting much easier since segments can simply be removed from the playlist
* rather than having to shift or re-render potentially hours of audio in every operation.
*
* Naturally, storing in segments means you can't simply play the PCM data like a file, so
* AudioPlaybackCache also provides a playback device (accessible from CreatePlaybackDevice()) that
* acts identically to a file-based IO device, transparently joining segments together and acting
* like one contiguous file.
*/
class AudioPlaybackCache : public PlaybackCache
{
Q_OBJECT
public:
AudioPlaybackCache(QObject* parent = nullptr);
virtual ~AudioPlaybackCache() override;
AudioParams GetParameters()
{
return params_;
}
void SetParameters(const AudioParams& params);
void WritePCM(const TimeRange &range, SampleBufferPtr samples, const qint64& job_time);
void WriteSilence(const TimeRange &range, qint64 job_time);
QList<TimeRange> GetValidRanges(const TimeRange &range, const qint64 &job_time);
class Segment
{
public:
Segment() = default;
Segment(qint64 size, const QString& filename);
qint64 size() const
{
return size_;
}
void set_size(qint64 sz)
{
size_ = sz;
}
qint64 offset() const
{
return offset_;
}
void set_offset(qint64 o)
{
offset_ = o;
}
const QString& filename() const
{
return filename_;
}
void set_filename(const QString& filename)
{
filename_ = filename;
}
qint64 end() const
{
return offset_ + size_;
}
private:
QString filename_;
qint64 size_;
qint64 offset_;
};
class Playlist : public QVector<Segment>
{
public:
Playlist() = default;
int GetIndexOfPosition(qint64 pos);
qint64 GetLength() const;
};
class PlaybackDevice : public QIODevice
{
public:
PlaybackDevice(const Playlist& playlist, QObject* parent = nullptr);
virtual ~PlaybackDevice() override;
virtual bool isSequential() const override
{
return false;
}
virtual bool seek(qint64 pos) override;
virtual qint64 size() const override
{
return playlist_.GetLength();
}
virtual qint64 readData(char *data, qint64 maxSize) override;
virtual qint64 writeData(const char *data, qint64 maxSize) override
{
Q_UNUSED(data)
Q_UNUSED(maxSize)
return -1;
}
private:
Playlist playlist_;
int current_segment_;
qint64 segment_read_index_;
};
/**
* @brief Create a QIODevice that can play whatever's in the cache currently
*
* This device will act very much like a QFile, transparently linking together various segments
* into what will appear to be a single contiguous file.
*
* The caller becomes responsible for ownership of the device, though the parent can be set
* automatically as an optional parameter to this function.
*/
PlaybackDevice* CreatePlaybackDevice(QObject *parent = nullptr) const;
signals:
void ParametersChanged();
protected:
virtual void ShiftEvent(const rational& from, const rational& to) override;
virtual void LengthChangedEvent(const rational& old, const rational& newlen) override;
private:
static const qint64 kDefaultSegmentSize;
Segment CloneSegment(const Segment& s) const;
Segment CreateSegment(const qint64 &size, const qint64 &offset) const;
QString GenerateSegmentFilename() const;
void TrimSegmentIn(Segment* s, qint64 new_length);
void TrimSegmentOut(Segment* s, qint64 new_length);
void RemoveSegmentFromArray(int index);
void ClearPlaylist();
void UpdateOffsetsFrom(int index);
Playlist playlist_;
AudioParams params_;
};
OLIVE_NAMESPACE_EXIT
#endif // AUDIOPLAYBACKCACHE_H