oak-cli and oak-render-worker use the C ABI exclusively (0 olive:: symbols). Google Test suites updated for the migrated APIs, new engine facade test coverage, CLI transcode verification.
75 lines
3.2 KiB
CMake
75 lines
3.2 KiB
CMake
# Oak - Non-Linear Video Editor
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# Copyright (C) 2026 Oak Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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# Render worker process (oak-render-worker).
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#
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# The worker is a headless render process spawned by the editor through
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# RenderWorkerPool. It is a thin shell over liboakengine's pure C ABI
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# (oakengine/worker.h): all render/node/codec logic lives inside the engine
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# library, so the worker executable imports no engine C++ symbols and only
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# sees the C headers under engine/include.
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add_executable(olive-render-worker
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workermain.cpp
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$<TARGET_OBJECTS:olive-version-obj>
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)
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set_target_properties(olive-render-worker PROPERTIES OUTPUT_NAME "oak-render-worker")
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# $<LINK_ONLY:...> links liboakengine without inheriting its usage
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# requirements (the engine's C++ include roots); the worker is only allowed
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# to see the public C API headers.
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target_link_libraries(olive-render-worker PRIVATE $<LINK_ONLY:oakengine>)
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target_include_directories(olive-render-worker PRIVATE
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${CMAKE_SOURCE_DIR}/engine/include)
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# The worker needs the dynamic render backend plugins at runtime; build them
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# first so the worker is never run against stale backends.
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if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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add_dependencies(olive-render-worker oakgl)
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if (TARGET oakvulkan)
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add_dependencies(olive-render-worker oakvulkan)
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endif ()
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endif ()
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# The ffmpeg_bridge shared library ships next to the binaries: inside the
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# macOS app bundle (Contents/MacOS, resolved via @loader_path), and in the
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# standard lib directory on other platforms.
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if (APPLE)
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set_target_properties(olive-render-worker PROPERTIES
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BUILD_RPATH "@loader_path"
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INSTALL_RPATH "@loader_path")
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elseif (UNIX)
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set_target_properties(olive-render-worker PROPERTIES
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INSTALL_RPATH "$ORIGIN/../lib")
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endif ()
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# The editor always needs the worker next to it (macOS bundle POST_BUILD
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# copies, Linux install() into the same bin directory)
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add_dependencies(olive-editor olive-render-worker)
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if (WIN32)
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# Windows has no RPATH: shared libraries must sit next to the executable
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add_custom_command(TARGET olive-render-worker POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:ffmpeg_bridge> $<TARGET_FILE_DIR:olive-render-worker>
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:olivecore> $<TARGET_FILE_DIR:olive-render-worker>
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:oakengine> $<TARGET_FILE_DIR:olive-render-worker>
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)
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endif ()
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# Install the render worker alongside the editor on Linux.
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if (UNIX AND NOT APPLE)
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install(TARGETS olive-render-worker RUNTIME DESTINATION bin)
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endif ()
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