Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_TIMELINECOORDINATE_H
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#define OAK_TIMELINECOORDINATE_H
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#include "node/output/track/track.h"
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namespace olive
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{
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class TimelineCoordinate {
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public:
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TimelineCoordinate();
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TimelineCoordinate(const Rational &frame, const Track::Reference &track);
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TimelineCoordinate(const Rational &frame, const Track::Type &track_type,
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const int &track_index);
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const Rational &get_frame() const;
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const Track::Reference &get_track() const;
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void set_frame(const Rational &frame);
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void set_track(const Track::Reference &track);
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private:
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Rational frame_;
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Track::Reference track_;
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};
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}
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#endif // OAK_TIMELINECOORDINATE_H
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