Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/***
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Oak - Non-Linear Video Editor
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Copyright (C) 2026 Oak Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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// App-side implementation of xml_read_next_start_element
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// Provides a local definition so the app doesn't import this from liboakengine.
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#include "common/xmlutils.h"
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namespace olive
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{
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bool xml_read_next_start_element(QXmlStreamReader *reader,
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CancelAtom *cancel_atom)
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{
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QXmlStreamReader::TokenType token;
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while ((token = reader->readNext()) != QXmlStreamReader::Invalid &&
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token != QXmlStreamReader::EndDocument &&
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(!cancel_atom || !cancel_atom->is_cancelled())) {
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if (reader->isEndElement()) {
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return false;
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} else if (reader->isStartElement()) {
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return true;
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}
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}
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return false;
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}
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}
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