Files
oak-editor/app/task/conform/conform.cpp
T
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00

62 lines
1.7 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "conform.h"
#include "codec/decoder.h"
namespace olive {
ConformTask::ConformTask(Footage* footage, int index, const AudioParams& params) :
footage_(footage),
index_(index),
params_(params)
{
SetTitle(tr("Conforming Audio %1:%2").arg(footage_->filename(), QString::number(index_)));
}
bool ConformTask::Run()
{
// Conforming is done by the renderer now, but I would like to use something like this just to
// show progress
/*if (stream_->footage()->decoder().isEmpty()) {
SetError(tr("Failed to find decoder to conform audio stream"));
return false;
} else {
DecoderPtr decoder = Decoder::CreateFromID(stream_->footage()->decoder());
decoder->set_stream(stream_);
connect(decoder.get(), &Decoder::IndexProgress, this, &ConformTask::ProgressChanged);
if (!decoder->ConformAudio(&IsCancelled(), params_)) {
SetError(tr("Failed to conform audio"));
return false;
} else {
return true;
}
}*/
return true;
}
}