Files
oak-editor/app/node/distort/transform/transform.h
T
itsmattkc bc0f01d9a3 make nodes more const friendly and prepare their functions for stateless work
Since the nodes won't be holding any rendering data themselves in this system,
we may as well enforce some level of non-write access by setting all the
functions to const. They were already const-friendly, they just weren't
labelled as such.
2019-12-04 20:10:42 +11:00

59 lines
1.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef TRANSFORMDISTORT_H
#define TRANSFORMDISTORT_H
#include "node/node.h"
class TransformDistort : public Node
{
Q_OBJECT
public:
TransformDistort();
virtual Node* copy() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QString Category() const override;
virtual QString Description() const override;
NodeOutput* matrix_output();
virtual void Retranslate() override;
virtual NodeValueTable Value(const NodeValueDatabase& value) const override;
private:
NodeInput* position_input_;
NodeInput* rotation_input_;
NodeInput* scale_input_;
NodeInput* anchor_input_;
NodeOutput* matrix_output_;
};
#endif // TRANSFORMDISTORT_H