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oak-editor/app/node/graph.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEGRAPH_H
#define NODEGRAPH_H
#include "node/node.h"
namespace olive {
/**
* @brief A collection of nodes
*
* This doesn't technically need to be a derivative of Item, but since both Item and NodeGraph need
* to be QObject derivatives, this simplifies Sequence.
*/
class NodeGraph : public QObject
{
Q_OBJECT
public:
/**
* @brief NodeGraph Constructor
*/
NodeGraph();
/**
* @brief NodeGraph Destructor
*/
virtual ~NodeGraph() override;
/**
* @brief Destructively destroys all nodes in the graph
*/
void Clear();
/**
* @brief Retrieve a complete list of the nodes belonging to this graph
*/
const QVector<Node*>& nodes() const
{
return node_children_;
}
const QVector<Node*>& default_nodes() const
{
return default_nodes_;
}
bool NodeMapContainsNode(Node* node, Node* context) const
{
return position_map_.value(context).contains(node);
}
QPointF GetNodePosition(Node* node, Node* context)
{
return position_map_.value(context).value(node);
}
void SetNodePosition(Node* node, Node* context, const QPointF& pos)
{
position_map_[context].insert(node, pos);
emit NodePositionAdded(node, context, pos);
}
void RemoveNodePosition(Node* node, Node* context)
{
PositionMap& map = position_map_[context];
map.remove(node);
if (map.isEmpty()) {
position_map_.remove(context);
}
emit NodePositionRemoved(node, context);
}
bool ContextContainsNode(Node *node, Node *context)
{
return position_map_[context].contains(node);
}
qreal GetNodeContextHeight(Node *context);
using PositionMap = QMap<Node*, QPointF>;
const PositionMap &GetNodesForContext(Node *context)
{
return position_map_[context];
}
const QMap<Node *, PositionMap> &GetPositionMap() const
{
return position_map_;
}
signals:
/**
* @brief Signal emitted when a Node is added to the graph
*/
void NodeAdded(Node* node);
/**
* @brief Signal emitted when a Node is removed from the graph
*/
void NodeRemoved(Node* node);
void InputConnected(const NodeOutput& output, const NodeInput& input);
void InputDisconnected(const NodeOutput& output, const NodeInput& input);
void ValueChanged(const NodeInput& input);
void NodePositionAdded(Node *node, Node *relative, const QPointF &position);
void NodePositionRemoved(Node *node, Node *relative);
protected:
void AddDefaultNode(Node* n)
{
default_nodes_.append(n);
}
virtual void childEvent(QChildEvent* event) override;
private:
QVector<Node*> node_children_;
QVector<Node*> default_nodes_;
QMap<Node *, PositionMap> position_map_;
PositionMap root_position_map_;
};
}
#endif // NODEGRAPH_H