Files
oak-editor/app/shaders/videoinput.frag
T
2020-02-14 02:13:38 +11:00

17 lines
405 B
GLSL

shader videoinput(string footage_in = "" [[ int lockgeom=0 ]],
float s = u [[ int lockgeom=0 ]],
float t = v [[ int lockgeom=0 ]],
output color Cout = 0)
{
Cout = texture (footage_in, s, t);
}
/*#version 110
varying vec2 ove_texcoord;
uniform sampler2D footage_in;
void main(void) {
gl_FragColor = texture2D(footage_in, ove_texcoord);
}*/