Files
oak-editor/app/render/backend/audiorenderbackend.cpp
T
itsmattkc 0bc176fd62 use less threads on cache
By using one thread per logical CPU thread, we seemed to completely saturate
the CPU which would kill the performance of the main/GUI thread (despite the
other threads being low priority). We now use half of the logical threads, which
still sees good CPU usage and minimal performance impact while allowing the
main thread to respond to user actions.
2020-01-17 04:37:47 +11:00

77 lines
2.0 KiB
C++

#include "audiorenderbackend.h"
#include <QDir>
#include <QtMath>
#include "audiorenderworker.h"
#include "common/filefunctions.h"
AudioRenderBackend::AudioRenderBackend(QObject *parent) :
RenderBackend(parent)
{
}
void AudioRenderBackend::SetParameters(const AudioRenderingParams &params)
{
// Set new parameters
params_ = params;
// Set params on all processors
// FIXME: Undefined behavior if the processors are currently working, this may need to be delayed like the
// recompile signal
foreach (RenderWorker* worker, processors_) {
static_cast<AudioRenderWorker*>(worker)->SetParameters(params_);
}
// Regenerate the cache ID
RegenerateCacheID();
}
void AudioRenderBackend::ConnectViewer(ViewerOutput *node)
{
connect(node, &ViewerOutput::AudioChangedBetween, this, &AudioRenderBackend::InvalidateCache);
connect(node, &ViewerOutput::AudioGraphChanged, this, &AudioRenderBackend::QueueRecompile);
}
void AudioRenderBackend::DisconnectViewer(ViewerOutput *node)
{
disconnect(node, &ViewerOutput::AudioChangedBetween, this, &AudioRenderBackend::InvalidateCache);
disconnect(node, &ViewerOutput::AudioGraphChanged, this, &AudioRenderBackend::QueueRecompile);
}
bool AudioRenderBackend::GenerateCacheIDInternal(QCryptographicHash &hash)
{
if (!params_.is_valid()) {
return false;
}
// Generate an ID that is more or less guaranteed to be unique to this Sequence
hash.addData(QString::number(params_.sample_rate()).toUtf8());
hash.addData(QString::number(params_.channel_layout()).toUtf8());
hash.addData(QString::number(params_.format()).toUtf8());
return true;
}
const AudioRenderingParams &AudioRenderBackend::params()
{
return params_;
}
NodeInput *AudioRenderBackend::GetDependentInput()
{
return viewer_node()->samples_input();
}
QString AudioRenderBackend::CachePathName()
{
QString cache_fn = cache_id();
cache_fn.append(".pcm");
return QDir(GetMediaCacheLocation()).filePath(cache_fn);
}
bool AudioRenderBackend::CanRender()
{
return params_.is_valid();
}