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oak-editor/app/widget/nodeview/nodeviewscene.h
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#ifndef NODEVIEWSCENE_H
#define NODEVIEWSCENE_H
#include <QGraphicsScene>
#include <QTimer>
#include "node/graph.h"
#include "widget/nodeview/nodeviewedge.h"
#include "widget/nodeview/nodeviewitem.h"
class NodeViewScene : public QGraphicsScene
{
Q_OBJECT
public:
NodeViewScene(QObject *parent = nullptr);
void clear();
void SelectAll();
void DeselectAll();
/**
* @brief Retrieve the graphical widget corresponding to a specific Node
*
* In situations where you know what Node you're working with but need the UI object (e.g. for positioning), this
* static function will retrieve the NodeViewItem (Node UI representation) connected to this Node in a certain
* QGraphicsScene. This can be called from any other UI object, since it'll have a reference to the QGraphicsScene
* through QGraphicsItem::scene().
*
* If the scene does not contain a widget for this node (usually meaning the node's graph is not the active graph
* in this view/scene), this function returns nullptr.
*/
NodeViewItem* NodeToUIObject(Node* n);
/**
* @brief Retrieve the graphical widget corresponding to a specific NodeEdge
*
* Same as NodeToUIObject() but returns a NodeViewEdge corresponding to a NodeEdgePtr instead.
*/
NodeViewEdge* EdgeToUIObject(NodeEdgePtr n);
void SetGraph(NodeGraph* graph);
QList<Node*> GetSelectedNodes() const;
QList<NodeViewItem*> GetSelectedItems() const;
const QHash<Node*, NodeViewItem*>& item_map() const;
const QHash<NodeEdge*, NodeViewEdge*>& edge_map() const;
public slots:
/**
* @brief Slot when a Node is added to a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To add a Node to the NodeGraph
* use NodeGraph::AddNode().
*/
void AddNode(Node* node);
/**
* @brief Slot when a Node is removed from a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To remove a Node from the NodeGraph
* use NodeGraph::RemoveNode().
*/
void RemoveNode(Node* node);
/**
* @brief Slot when an edge is added to a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To add an edge (i.e. connect two node
* parameters together), use NodeParam::ConnectEdge().
*/
void AddEdge(NodeEdgePtr edge);
/**
* @brief Slot when an edge is removed from a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To remove an edge (i.e. disconnect two node
* parameters), use NodeParam::DisconnectEdge().
*/
void RemoveEdge(NodeEdgePtr edge);
private:
void QueueReorganize();
QList<Node*> GetNodeDirectDescendants(Node* n, const QList<Node*> connected_nodes, QList<Node*>& processed_nodes);
int FindWeightsInternal(Node* node, QHash<Node*, int>& weights, QList<Node*>& weighted_nodes);
void ReorganizeInternal(NodeViewItem *src_item, QHash<Node*, int>& weights, QList<Node *> &positioned_nodes);
QHash<Node*, NodeViewItem*> item_map_;
QHash<NodeEdge*, NodeViewEdge*> edge_map_;
QTimer reorganize_timer_;
NodeGraph* graph_;
private slots:
/**
* @brief Automatically reposition the nodes based on their connections
*/
void Reorganize();
};
#endif // NODEVIEWSCENE_H