Single mechanical restructure commit: - root Cargo.toml = oakapp bin + workspace; one cargo build produces oakapp, oak-cli, oak-worker, liboakengine.dylib - app/rust/src -> src/ (app at repo root, no rust/ nesting) - src/<mod>/rust -> crates/oak<mod>; src/oakcore-rs -> crates/oakcore; src/bindings/oakotio -> crates/oakotio; src/engine/rust -> crates/oakengine (keeps cdylib+staticlib+rlib) - public C headers include/<mod>/ -> crates/oakengine/include/<mod>/ - OFX SDK headers vendored into crates/oakplugin/ofx/ (HostSupport gone) - legacy deleted: old src/ C++ modules, engine/, core/, ffmpeg_bridge/, app/ (Qt), cli/worker C++, root CMakeLists, third_party/KDDockWidgets submodule, otio-install, all build-* output (~40GB) - oakstorage kept but excluded from the workspace (skeleton w/ todos); gpui excluded (own workspace) - verified: cargo build green, cargo test --workspace 1845/0 (with the documented OCIO_RS_* env override for the homebrew OCIO)
48 lines
1.9 KiB
TOML
48 lines
1.9 KiB
TOML
# Oak - Non-Linear Video Editor
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# Copyright (C) 2026 Oak Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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[package]
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name = "oak-worker"
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version = "0.1.0"
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edition = "2021"
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description = "Oak Video Editor headless render worker process (Rust)"
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license = "GPL-3.0-or-later"
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[[bin]]
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name = "oak-worker"
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path = "src/main.rs"
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[dependencies]
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clap = { version = "4", features = ["derive"] }
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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# The liboakengine facade (Rust): its worker module owns the whole worker
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# runtime — render backend selection through the oakrender module C ABI,
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# the startup handshake and the NDJSON control loop
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# (`oakengine::worker::worker_main`, the port of engine/src/capi/worker.cpp).
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# This binary is a thin shell over it, like worker/workermain.cpp. Its ipc
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# module provides the real shared-memory frame-slot transport
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# (`oakengine::ipc`) that src/session.rs + src/transport.rs attach through.
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oakengine = { path = "../oakengine" }
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# The oakrender module crate (the Rust rewrite of the oakrender module):
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# its C ABI (include/render/renderer.h) is how the facade's worker
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# initializes the render backend — oakrender_display_renderer_create_dynamic()
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# /_init() — the Rust equivalent of the C++ worker's DynamicRenderer/
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# OpenGLRenderer. Linked here so those facade imports resolve in the binary.
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oakrender = { path = "../oakrender" }
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