Files
oak-editor/.github
Mike-Solar 67cea4844c fix(macos): gate real GL for the whole test build; add Windows diagnostics
- The macOS SIGSEGV moved from the gl_bridge unit tests (already gated)
  to other real-GL users in the same binary (suites::gl_render,
  render_driver): make the gate systemic in the test build on macOS.
  gl_available() reports unavailable and acquire() fails unless
  OAK_GPU_TESTS is set, so every unit test takes its documented CPU
  fallback; release builds are untouched.
- Dump Apple's crash reports on macOS failure: a SIGSEGV in a test binary
  prints nothing, and the .ips report carries the native stack.
- The Windows-only multicam graph test failure now prints both decoded
  media probes and both rendered source pixels: that separates a broken
  test-media encode from a broken graph switch in one run.
2026-09-24 15:33:25 +08:00
..