Files
oak-editor/app/project/projectfilemanagerbase.h
T
itsmattkc 75a9291cd2 refactored import function for greater robustness
The import function was written early on in the rewrite as a multithreaded
background task that was considered somewhat flawed. While it worked for the
most part, there were possibilities of race conditions that could have
potentially been fatal, particularly since media could theoretically be
deleted while the import/probe tasks were running in the background.

With the save/load functions coming in, it became even more complicated as
projects may include metadata about the footage that can't be implemented
easily when the footage is imported/probed in the background. Making importing
a modal task fixes all of these issues, it's still done in a background thread
to not hang the GUI thread, but the GUI thread can be briefly "paused" in a
user friendly way so that all these functions can be safer.
2020-01-15 15:19:14 +11:00

47 lines
836 B
C++

#ifndef PROJECTFILEMANAGERBASE_H
#define PROJECTFILEMANAGERBASE_H
#include <QObject>
#include "project.h"
class ProjectFileManagerBase : public QObject
{
Q_OBJECT
public:
ProjectFileManagerBase();
public slots:
/**
* @brief Start the save process
*
* It's recommended to invoke this through Qt signals/slots/QueuedConnection after moving this object to a separate
* thread.
*/
void Start();
/**
* @brief Cancel the current save
*
* Always connect to this with a DirectConnection. Otherwise, it'll be queued AFTER the save function is already
* complete.
*/
void Cancel();
protected:
virtual void Action() = 0;
const QAtomicInt& IsCancelled() const;
signals:
void ProgressChanged(int);
void Finished();
private:
QAtomicInt cancelled_;
};
#endif // PROJECTFILEMANAGERBASE_H