- app/ no longer includes engine C++ headers nor holds engine C++ types: engine access goes through the oakengine C ABI plus C++ wrappers (oakutil/oaknode.h, oakutil/oakvideo.h) and app-local mirror types (tooltypes, trackreferencehandle, timelinecommonapp, keyframetypes, subtitleapp, serializedlayoutinfoapp, nodevaluehandle, sliderdisplaytypeapp) - engine: new C ABI functions for block/track/clip/transition navigation and predicates, links, caches, waveform/playback, disk folder, sequence_track_list, node_free, footage_is_valid, block_get_track, get_brush; loadotio/saveotio ported to the current engine API - OTIO is now a required dependency: CI and CD build it on every platform, FindOpenTimelineIO fixed for OTIO 0.16/0.19 (the old deps include requirement silently disabled OTIO everywhere), runtime libraries are bundled into packages and copied next to macOS binaries (oak_copy_otio_runtime) - fix ProjectViewModel drag&drop mime read/write size mismatch (segfault) - unify color label naming (k_olive -> "Oak") in the app-side mirror - docs: OTIO required, FFmpeg minimum corrected to 6.0 (en/zh) - gtest suite: 1925 passed, 0 failed
512 lines
13 KiB
C++
512 lines
13 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_VIEWERGLWIDGET_H
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#define OAK_VIEWERGLWIDGET_H
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#include <QImage>
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#include <QMatrix4x4>
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#include <QRubberBand>
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#include "engineeventbridge.h"
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#include "oakengine/traverse.h"
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#include "oakutil/oakvideo.h"
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#include "viewerplaybacktimer.h"
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#include "viewerqueue.h"
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#include "viewersafemargininfo.h"
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#include "viewertexteditor.h"
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#include "widget/manageddisplay/manageddisplay.h"
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#include "widget/timetarget/timetarget.h"
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#include "widget/viewer/displaybuffer.h"
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#include "widget/viewer/vieweroutpututils.h"
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namespace olive
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{
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/**
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* @brief The inner display/rendering widget of a Viewer class.
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*
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* Actual composition occurs elsewhere offscreen and
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* multithreaded, so its main purpose is receiving a finalized OpenGL texture and displaying it.
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*
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* The main entry point is SetTexture() which will receive an OpenGL texture ID, store it, and then call update() to
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* draw it on screen. The drawing function is in paintGL() (called during the update() process by Qt) and is fairly
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* simple OpenGL drawing code standardized around OpenGL ES 3.2 Core.
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*
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* If the texture has been modified and you're 100% sure this widget is using the same texture object, it's possible
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* to call update() directly to trigger a repaint, however this is not recommended. If you are not 100% sure it'll be
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* the same texture object, use SetTexture() since it will nearly always be faster to just set it than to check *and*
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* set it.
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*/
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class ViewerDisplayWidget : public ManagedDisplayWidget,
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public TimeTargetObject {
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Q_OBJECT
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public:
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/**
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* @brief ViewerGLWidget Constructor
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*
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* @param parent
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*
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* QWidget parent.
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*/
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ViewerDisplayWidget(QWidget *parent = nullptr);
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virtual ~ViewerDisplayWidget() override;
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const ViewerSafeMarginInfo &get_safe_margin() const;
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void set_safe_margins(const ViewerSafeMarginInfo &safe_margin);
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void set_gizmos(OakEngineNode *node);
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const oak::VideoParams &get_video_params() const
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{
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return gizmo_params_;
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}
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void set_video_params(const oak::VideoParams ¶ms);
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const AudioParams &get_audio_params() const
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{
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return gizmo_audio_params_;
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}
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void set_audio_params(const AudioParams &p);
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void set_time(const Rational &time);
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void set_subtitle_tracks(OakEngineSequence *list);
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void set_show_widget_background(bool e)
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{
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show_widget_background_ = e;
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update();
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}
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/**
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* @brief Transform a point from viewer space to the buffer space.
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* Multiplies by the inverted transform matrix to undo the scaling and translation.
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*/
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QPointF transform_viewer_space_to_buffer_space(const QPointF &pos);
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bool is_deinterlacing() const
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{
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return deinterlace_;
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}
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void reset_fps_timer();
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bool get_show_fps() const
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{
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return show_fps_;
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}
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bool get_show_subtitles() const
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{
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return show_subtitles_;
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}
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void set_show_subtitles(bool e)
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{
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show_subtitles_ = e;
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update();
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}
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void increment_skipped_frames();
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void increment_frame_count()
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{
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fps_timer_update_count_++;
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}
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void *get_current_texture() const
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{
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return texture_;
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}
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ColorProcessorHandlePtr get_current_color_processor()
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{
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return color_service();
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}
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void play(const int64_t &start_timestamp, const int &playback_speed,
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const Rational &timebase, bool start_updating);
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void pause();
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ViewerQueue *queue()
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{
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return &queue_;
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}
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ViewerPlaybackTimer *timer()
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{
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return &timer_;
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}
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QPointF screen_to_scene_point(const QPoint &p);
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virtual bool eventFilter(QObject *o, QEvent *e) override;
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public slots:
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/**
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* @brief Set the transformation matrix to draw with
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*
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* Set this if you want the drawing to pass through some sort of transform (most of the time you won't want this).
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*/
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void set_matrix_translate(const QMatrix4x4 &mat);
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/**
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* @brief Set the scale matrix.
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*/
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void set_matrix_zoom(const QMatrix4x4 &mat);
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void set_matrix_crop(const QMatrix4x4 &mat);
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/**
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* @brief Enables or disables whether this color at the cursor should be emitted
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*
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* Since tracking the mouse every movement, reading pixels, and doing color transforms are processor intensive, we
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* have an option for it. Ideally, this should be connected to a PixelSamplerPanel::visibilityChanged signal so that
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* it can automatically be enabled when the user is pixel sampling and disabled for optimization when they're not.
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*/
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void set_signal_cursor_color_enabled(bool e);
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void set_image(const QVariant &buffer);
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void set_blank();
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/**
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* @brief Changes the pointer type if the tool is changed to the hand tool. Otherwise resets the pointer to it's
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* normal type.
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*/
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void update_cursor();
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void tool_changed();
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/**
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* @brief Enables/disables a basic deinterlace on the viewer
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*/
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void set_deinterlacing(bool e);
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void set_show_fps(bool e);
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void request_start_editing_text();
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signals:
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/**
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* @brief Signal emitted when the user starts dragging from the viewer
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*/
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void drag_started(const QPoint &p);
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/**
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* @brief Signal emitted when a hand drag starts
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*/
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void hand_drag_started();
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/**
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* @brief Signal emitted when a hand drag moves
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*/
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void hand_drag_moved(int x, int y);
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/**
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* @brief Signal emitted when a hand drag ends
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*/
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void hand_drag_ended();
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/**
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* @brief Signal emitted when cursor color is enabled and the user's mouse position changes
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*/
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void cursor_color(const Color &reference, const Color &display);
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void drag_entered(QDragEnterEvent *event);
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void drag_left(QDragLeaveEvent *event);
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void dropped(QDropEvent *event);
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void texture_changed(void *texture);
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void queue_starved();
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void queue_no_longer_starved();
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void create_addable_at(const QRectF &rect);
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protected:
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QTransform generate_world_transform();
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QTransform generate_display_transform();
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QTransform generate_gizmo_transform(OakEngineNode *gizmos,
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OakEngineNode *target,
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const TimeRange &range);
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QTransform generate_gizmo_transform()
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{
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TimeRange range = generate_gizmo_time();
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return generate_gizmo_transform(gizmos_, get_time_target(), range);
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}
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TimeRange generate_gizmo_time()
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{
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Rational node_time = get_gizmo_time();
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return TimeRange(node_time,
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node_time + gizmo_params_.frame_rate_as_time_base());
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}
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virtual void *load_custom_texture_from_frame(const QVariant &v)
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{
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return nullptr;
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}
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protected slots:
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/**
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* @brief Paint function to display the texture (received in SetTexture()) on screen.
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*
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* Simple OpenGL drawing function for painting the texture on screen. Standardized around OpenGL ES 3.2 Core.
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*/
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virtual void on_paint() override;
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virtual void on_destroy() override;
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private:
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QPointF get_texture_position(const QPoint &screen_pos);
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QPointF get_texture_position(const QSize &size);
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QPointF get_texture_position(const double &x, const double &y);
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static void draw_text_with_crude_shadow(QPainter *painter, const QRect &rect,
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const QString &text,
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const QTextOption &opt = QTextOption());
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Rational get_gizmo_time();
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bool is_hand_drag(QMouseEvent *event) const;
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void update_matrix();
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void *try_gizmo_press(const QPointF &p);
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void open_text_gizmo(void *text, QMouseEvent *event = nullptr);
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bool on_mouse_press(QMouseEvent *e);
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bool on_mouse_move(QMouseEvent *e);
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bool on_mouse_release(QMouseEvent *e);
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bool on_mouse_double_click(QMouseEvent *e);
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bool on_key_press(QKeyEvent *e);
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bool on_key_release(QKeyEvent *e);
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void emit_color_at_cursor(QMouseEvent *e);
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void draw_subtitle_tracks();
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QPointF get_virtual_pos_for_text_edit(const QPointF &p)
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{
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return text_transform_inverted_.map(p) - text_edit_pos_;
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}
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template <typename T> void forward_drag_event_to_text_edit(T *event);
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bool forward_mouse_event_to_text_edit(QMouseEvent *event,
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bool check_if_outside = false);
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bool forward_event_to_text_edit(QEvent *event);
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QPointF adjust_pos_by_v_align(QPointF p);
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void close_text_editor();
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void generate_gizmo_transforms();
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void draw_blank(const oak_video_params &device_params);
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void draw_backend_neutral(const oak_color_transform_job &ctj, QPainter *painter);
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bool draw_backend_neutral_frame(void *frame, QPainter *painter);
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bool draw_backend_neutral_texture(void *texture, QPainter *painter);
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/**
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* @brief Internal reference to the OpenGL texture to draw. Set in SetTexture() and used in paintGL().
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*/
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void *texture_;
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/**
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* @brief Internal texture to deinterlace to
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*/
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void *deinterlace_texture_;
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/**
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* @brief Offscreen texture for backend-neutral viewer rendering.
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*
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* The texture is rendered at device resolution and read back to a QImage so
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* it can be painted with QPainter on the plain QWidget inner surface.
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*/
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void *backend_neutral_texture_;
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/**
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* @brief CPU readback buffer for backend_neutral_texture_.
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*/
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QByteArray backend_neutral_buffer_;
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QImage backend_neutral_cpu_image_;
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void *backend_neutral_cpu_display_frame_;
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void *backend_neutral_cpu_source_frame_;
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void *backend_neutral_cpu_source_texture_;
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QString backend_neutral_cpu_color_id_;
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/**
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* @brief Deinterlace shader
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*/
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void *deinterlace_shader_;
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/**
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* @brief Blank shader
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*/
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void *blank_shader_;
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/**
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* @brief Translation only matrix (defaults to identity).
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*/
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QMatrix4x4 translate_matrix_;
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/**
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* @brief Scale only matrix.
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*/
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QMatrix4x4 scale_matrix_;
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/**
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* @brief Crop only matrix
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*/
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QMatrix4x4 crop_matrix_;
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/**
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* @brief Cached result of translate_matrix_ and scale_matrix_ multiplied
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*/
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QMatrix4x4 combined_matrix_;
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QMatrix4x4 combined_matrix_flipped_;
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bool signal_cursor_color_;
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ViewerSafeMarginInfo safe_margin_;
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OakEngineNode *gizmos_;
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/**
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* @brief Opaque storage for the engine's NodeValueRow
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* (QHash<QString, NodeValue>, engine/node/value.h).
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*
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* WRAPPER-GAP: NodeValue is engine-internal, so the real row typedef
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* cannot be declared app-side, and the C ABI offers no row create/free
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* pair — the row is only filled in place by
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* oakengine_traverse_generate_row() and handed back to the engine
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* (oakengine_node_update_gizmo_positions()/oakengine_gizmo_drag_start()).
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* Qt 6 QHash is a single-pointer class for any template arguments, so a
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* nullptr-initialized pointer is byte-identical to an empty row; the
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* engine's real QHash (move-)assignment manages the contents from then
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* on. The row held at widget destruction leaks (one row per widget)
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* until the C ABI grows a create/free pair.
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*/
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void *gizmo_db_ = nullptr;
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oak::VideoParams gizmo_params_;
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AudioParams gizmo_audio_params_;
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QPoint gizmo_start_drag_;
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QPoint gizmo_last_drag_;
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TimeRange gizmo_draw_time_;
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void *current_gizmo_;
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bool gizmo_drag_started_;
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QTransform gizmo_last_draw_transform_;
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QTransform gizmo_last_draw_transform_inverted_;
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bool show_subtitles_;
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OakEngineSequence *subtitle_tracks_;
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EngineEventBridge *bridge_;
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int64_t subtitle_sub_ = 0;
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Rational time_;
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/**
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* @brief Position of mouse to calculate delta from.
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*/
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QPoint hand_last_drag_pos_;
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bool hand_dragging_;
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bool deinterlace_;
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qint64 fps_timer_start_;
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int fps_timer_update_count_;
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bool show_fps_;
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int frames_skipped_;
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QVector<double> frame_rate_averages_;
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int frame_rate_average_count_;
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bool show_widget_background_;
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QVariant load_frame_;
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int playback_speed_;
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enum PushMode {
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/// New frame to push to internal texture
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k_push_frame,
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/// Internal texture reference is up to date, keep showing it
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k_push_unnecessary,
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/// Draw blank/black screen
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k_push_blank,
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/// Draw nothing (not even a black frame)
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k_push_null,
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};
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PushMode push_mode_;
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// Playback
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ViewerQueue queue_;
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ViewerPlaybackTimer timer_;
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Rational playback_timebase_;
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bool add_band_;
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QPoint add_band_start_;
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QPoint add_band_end_;
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bool queue_starved_;
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void *active_text_gizmo_;
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QPointF text_edit_pos_;
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ViewerTextEditor *text_edit_;
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ViewerTextEditorToolBar *text_toolbar_;
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QTransform text_transform_;
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QTransform text_transform_inverted_;
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private slots:
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void update_from_queue();
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void text_edit_changed();
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void text_edit_destroyed();
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void subtitles_changed(const TimeRange &r);
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void focus_changed(QWidget *old, QWidget *now);
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QRectF update_active_text_gizmo_size();
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};
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}
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#endif // OAK_VIEWERGLWIDGET_H
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