Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
107 lines
2.9 KiB
C++
107 lines
2.9 KiB
C++
/***
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Oak - Non-Linear Video Editor
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Copyright (C) 2026 Oak Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "preferencesluttab.h"
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#include <QFileDialog>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include <vector>
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#include "oakengine/lut.h"
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namespace olive
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{
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PreferencesLutTab::PreferencesLutTab()
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{
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QVBoxLayout *outer_layout = new QVBoxLayout(this);
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QGroupBox *library_group = new QGroupBox(tr("LUT Library"));
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outer_layout->addWidget(library_group);
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QVBoxLayout *library_layout = new QVBoxLayout(library_group);
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library_layout->addWidget(new QLabel(
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tr("Directories scanned for .cube and .3dl LUT files. LUT nodes offer "
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"these locations when picking a LUT file.")));
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library_dirs_list_ = new QListWidget();
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{
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int dir_count = oakengine_lut_directory_count();
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for (int i = 0; i < dir_count; i++) {
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char buf[4096];
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int len = oakengine_lut_directory_at(i, buf, sizeof(buf));
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if (len > 0) {
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library_dirs_list_->addItem(QString::fromUtf8(buf, len));
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}
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}
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}
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library_layout->addWidget(library_dirs_list_);
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QHBoxLayout *button_layout = new QHBoxLayout();
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button_layout->addStretch();
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QPushButton *add_btn = new QPushButton(tr("Add..."));
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connect(add_btn, &QPushButton::clicked, this, [this]() {
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const QString dir = QFileDialog::getExistingDirectory(
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this, tr("Add LUT Library Directory"));
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if (!dir.isEmpty() &&
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library_dirs_list_->findItems(dir, Qt::MatchExactly).isEmpty()) {
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library_dirs_list_->addItem(dir);
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}
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});
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button_layout->addWidget(add_btn);
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QPushButton *remove_btn = new QPushButton(tr("Remove"));
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connect(remove_btn, &QPushButton::clicked, this, [this]() {
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qDeleteAll(library_dirs_list_->selectedItems());
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});
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button_layout->addWidget(remove_btn);
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library_layout->addLayout(button_layout);
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outer_layout->addStretch();
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}
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void PreferencesLutTab::accept(void *command)
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{
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Q_UNUSED(command)
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QStringList dirs;
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for (int i = 0; i < library_dirs_list_->count(); i++) {
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dirs.append(library_dirs_list_->item(i)->text());
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}
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std::vector<QByteArray> utf8_dirs;
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std::vector<const char*> cstr_dirs;
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for (int i = 0; i < dirs.size(); i++) {
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utf8_dirs.push_back(dirs[i].toUtf8());
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cstr_dirs.push_back(utf8_dirs.back().constData());
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}
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oakengine_lut_set_directories(cstr_dirs.data(),
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static_cast<int>(cstr_dirs.size()));
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}
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}
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