Files
oak-editor/app/widget/timebased/timebasedwidget.h
T

271 lines
6.7 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef TIMEBASEDWIDGET_H
#define TIMEBASEDWIDGET_H
#include <QWidget>
#include "node/output/viewer/viewer.h"
#include "timeline/timelinecommon.h"
#include "widget/keyframeview/keyframeviewinputconnection.h"
#include "widget/resizablescrollbar/resizabletimelinescrollbar.h"
#include "widget/timebased/timescaledobject.h"
#include "widget/timelinewidget/view/timelineview.h"
#include "widget/timetarget/timetarget.h"
namespace olive {
class TimeRuler;
class TimeBasedWidget : public TimelineScaledWidget
{
Q_OBJECT
public:
TimeBasedWidget(bool ruler_text_visible = true, bool ruler_cache_status_visible = false, QWidget* parent = nullptr);
void ZoomIn();
void ZoomOut();
ViewerOutput* GetConnectedNode() const;
void ConnectViewerNode(ViewerOutput *node);
TimelineWorkArea *GetConnectedWorkArea() const { return workarea_; }
TimelineMarkerList *GetConnectedMarkers() const { return markers_; }
void ConnectWorkArea(TimelineWorkArea *workarea);
void ConnectMarkers(TimelineMarkerList *markers);
void SetScaleAndCenterOnPlayhead(const double& scale);
TimeRuler* ruler() const;
using SnapMask = uint32_t;
enum SnapPoints {
kSnapToClips = 0x1,
kSnapToPlayhead = 0x2,
kSnapToMarkers = 0x4,
kSnapToKeyframes = 0x8,
kSnapToWorkarea = 0x10,
kSnapAll = UINT32_MAX
};
/**
* @brief Snaps point `start_point` that is moving by `movement` to currently existing clips
*/
bool SnapPoint(const std::vector<rational> &start_times, rational *movement, SnapMask snap_points = kSnapAll);
void ShowSnaps(const std::vector<rational> &times);
void HideSnaps();
virtual bool CopySelected(bool cut);
virtual bool Paste();
public slots:
void SetTimebase(const rational& timebase);
void SetScale(const double& scale);
void GoToStart();
void PrevFrame();
void NextFrame();
void GoToEnd();
void GoToPrevCut();
void GoToNextCut();
void SetInAtPlayhead();
void SetOutAtPlayhead();
void ResetIn();
void ResetOut();
void ClearInOutPoints();
void SetMarker();
void ToggleShowAll();
void GoToIn();
void GoToOut();
void DeleteSelected();
protected:
ResizableTimelineScrollBar* scrollbar() const;
virtual void TimebaseChangedEvent(const rational&) override;
virtual void TimeChangedEvent(const rational&){}
virtual void ScaleChangedEvent(const double &) override;
virtual void ConnectedNodeChangeEvent(ViewerOutput*){}
virtual void ConnectedWorkAreaChangeEvent(TimelineWorkArea *){}
virtual void ConnectedMarkersChangeEvent(TimelineMarkerList *){}
virtual void ConnectNodeEvent(ViewerOutput*){}
virtual void DisconnectNodeEvent(ViewerOutput*){}
void SetAutoMaxScrollBar(bool e);
virtual void resizeEvent(QResizeEvent *event) override;
void ConnectTimelineView(TimeBasedView* base);
void SetCatchUpScrollValue(QScrollBar *b, int v, int maximum);
void StopCatchUpScrollTimer(QScrollBar *b);
virtual const QVector<Block*> *GetSnapBlocks() const { return nullptr; }
virtual const QVector<KeyframeViewInputConnection*> *GetSnapKeyframes() const { return nullptr; }
virtual const TimeTargetObject *GetKeyframeTimeTarget() const { return nullptr; }
virtual const std::vector<NodeKeyframe*> *GetSnapIgnoreKeyframes() const { return nullptr; }
virtual const std::vector<TimelineMarker*> *GetSnapIgnoreMarkers() const { return nullptr; }
protected slots:
/**
* @brief Slot to center the horizontal scroll bar on the playhead's current position
*/
void CenterScrollOnPlayhead();
/**
* @brief By default, TimeBasedWidget will set the timebase to the viewer node's video timebase.
* Set this to false if you want to set your own timebase.
*/
void SetAutoSetTimebase(bool e);
static void PageScrollInternal(QScrollBar* bar, int maximum, int screen_position, bool whole_page_scroll);
void StopCatchUpScrollTimer()
{
StopCatchUpScrollTimer(scrollbar_);
}
void SetCatchUpScrollValue(int v);
signals:
void TimebaseChanged(const rational&);
void ConnectedNodeChanged(ViewerOutput* old, ViewerOutput* now);
protected slots:
virtual void SendCatchUpScrollEvent();
private:
/**
* @brief Set either in or out point to the current playhead
*
* @param m
*
* Set to kTrimIn or kTrimOut for setting the in point or out point respectively.
*/
void SetPoint(Timeline::MovementMode m, const rational &time);
/**
* @brief Reset either the in or out point
*
* Sets either the in point to 0 or the out point to `RATIONAL_MAX`.
*
* @param m
*
* Set to kTrimIn or kTrimOut for setting the in point or out point respectively.
*/
void ResetPoint(Timeline::MovementMode m);
void PageScrollInternal(int screen_position, bool whole_page_scroll);
bool UserIsDraggingPlayhead() const;
ViewerOutput* viewer_node_;
TimeRuler* ruler_;
ResizableTimelineScrollBar* scrollbar_;
bool auto_max_scrollbar_;
QList<TimeBasedView*> timeline_views_;
bool toggle_show_all_;
double toggle_show_all_old_scale_;
int toggle_show_all_old_scroll_;
bool auto_set_timebase_;
int scrollbar_start_width_;
double scrollbar_start_value_;
double scrollbar_start_scale_;
bool scrollbar_top_handle_;
TimelineWorkArea *workarea_;
TimelineMarkerList *markers_;
QTimer *catchup_scroll_timer_;
struct CatchUpScrollData {
qint64 last_forced = 0;
int maximum;
int value;
};
QMap<QScrollBar*, CatchUpScrollData> catchup_scroll_values_;
private slots:
void UpdateMaximumScroll();
void ScrollBarResizeBegan(int current_bar_width, bool top_handle);
void ScrollBarResizeMoved(int new_bar_width);
/**
* @brief Slot to handle page scrolling of the playhead
*
* If the playhead is outside the current scroll bounds, this function will scroll to where it is. Otherwise it will
* do nothing.
*/
void PageScrollToPlayhead();
void CatchUpScrollToPlayhead();
void CatchUpScrollToPoint(int point);
void CatchUpTimerTimeout();
void AutoUpdateTimebase();
void ConnectedNodeRemovedFromGraph();
void PlayheadTimeChanged(const rational &time);
};
}
#endif // TIMEBASEDWIDGET_H