14 lines
247 B
GLSL
14 lines
247 B
GLSL
uniform sampler2D tex_in;
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varying vec2 ove_texcoord;
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// Program will replace this with OCIO's auto-generated shader code
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%1
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void main() {
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vec4 col = texture2D(tex_in, ove_texcoord);
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col = OCIOGradingTransform(col);
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gl_FragColor = col;
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}
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