157 lines
3.1 KiB
C++
157 lines
3.1 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef SHADERJOB_H
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#define SHADERJOB_H
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#include <QMatrix4x4>
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#include <QVector>
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#include "generatejob.h"
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#include "render/colorprocessor.h"
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#include "render/texture.h"
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namespace olive {
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class ShaderJob : public GenerateJob {
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public:
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ShaderJob()
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{
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iterations_ = 1;
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iterative_input_ = nullptr;
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use_ocio_ = false;
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}
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const QString& GetShaderID() const
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{
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return shader_id_;
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}
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void SetShaderID(const QString& id)
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{
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shader_id_ = id;
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}
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void SetIterations(int iterations, const NodeInput& iterative_input)
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{
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SetIterations(iterations, iterative_input.input());
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}
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void SetIterations(int iterations, const QString& iterative_input)
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{
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iterations_ = iterations;
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iterative_input_ = iterative_input;
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}
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int GetIterationCount() const
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{
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return iterations_;
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}
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const QString& GetIterativeInput() const
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{
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return iterative_input_;
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}
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Texture::Interpolation GetInterpolation(const QString& id) const
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{
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return interpolation_.value(id, Texture::kDefaultInterpolation);
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}
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const QHash<QString, Texture::Interpolation> &GetInterpolationMap() const
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{
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return interpolation_;
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}
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void SetInterpolation(const NodeInput& input, Texture::Interpolation interp)
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{
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interpolation_.insert(input.input(), interp);
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}
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void SetInterpolation(const QString& id, Texture::Interpolation interp)
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{
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interpolation_.insert(id, interp);
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}
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bool UseOCIO() const
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{
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return use_ocio_;
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}
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void SetUseOCIO(bool use_ocio)
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{
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use_ocio_ = use_ocio;
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}
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ColorProcessorPtr ColorProcessor()
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{
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return color_processor_;
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}
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void SetColorProcessor(ColorProcessorPtr processor)
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{
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color_processor_ = processor;
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}
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OCIO::GpuShaderDescRcPtr ShaderDesc()
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{
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return shader_desc_;
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}
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void SetShaderDesc(OCIO::GpuShaderDescRcPtr shader_desc)
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{
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shader_desc_ = shader_desc;
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}
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void SetVertexCoordinates(const QVector<float> &vertex_coords)
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{
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vertex_overrides_ = vertex_coords;
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}
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const QVector<float>& GetVertexCoordinates()
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{
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return vertex_overrides_;
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}
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private:
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QString shader_id_;
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int iterations_;
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QString iterative_input_;
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QHash<QString, Texture::Interpolation> interpolation_;
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bool use_ocio_;
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ColorProcessorPtr color_processor_;
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OCIO::GpuShaderDescRcPtr shader_desc_;
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QVector<float> vertex_overrides_;
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};
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}
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Q_DECLARE_METATYPE(olive::ShaderJob)
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#endif // SHADERJOB_H
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