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oak-editor/app/dialog/sequence/sequence.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef SEQUENCEDIALOG_H
#define SEQUENCEDIALOG_H
#include <QComboBox>
#include <QDialog>
#include <QSpinBox>
#include "node/project/sequence/sequence.h"
#include "sequencedialogparametertab.h"
#include "sequencedialogpresettab.h"
#include "undo/undocommand.h"
namespace olive {
/**
* @brief A dialog for editing Sequence parameters
*
* This dialog exposes all the parameters of a Sequence to users allowing them to set up a Sequence however they wish.
* A Sequence can be sent to this dialog through the constructor. All fields will be filled using that Sequence's
* parameters, allowing the user to view and edit them. Accepting the dialog will apply them back to that Sequence,
* either directly or using an UndoCommand (see SetUndoable()).
*
* If creating a new Sequence, the Sequence must still be constructed first before sending it to SequenceDialog.
* SequenceDialog does not create any new objects. In most cases when creating a new Sequence, editing its parameters
* with SequenceDialog will be paired with the action of adding the Sequence to a project. In this situation, since the
* latter will be the main undoable action, the parameter editing doesn't have to be undoable since to the user they'll
* be viewed as one single action (see SetUndoable()).
*/
class SequenceDialog : public QDialog
{
Q_OBJECT
public:
/**
* @brief Used to set the dialog mode of operation (see SequenceDialog())
*/
enum Type {
kNew,
kExisting
};
/**
* @brief SequenceDialog Constructor
*
* @param s
* Sequence to edit
*
* @param t
* Mode of operation (changes some UI like the window title to best represent the action being performed)
*
* @param parent
* QWidget parent
*/
SequenceDialog(Sequence* s, Type t = kExisting, QWidget* parent = nullptr);
/**
* @brief Set whether the parameter changes should be made into an undo command or not
*
* Defaults to true.
*/
void SetUndoable(bool u);
/**
* @brief Set whether the name of this Sequence can be edited with this dialog
*
* Defaults to true.
*/
void SetNameIsEditable(bool e);
public slots:
/**
* @brief Function called when the user presses OK
*/
virtual void accept() override;
private:
Sequence* sequence_;
SequenceDialogPresetTab* preset_tab_;
SequenceDialogParameterTab* parameter_tab_;
bool make_undoable_;
QLineEdit* name_field_;
/**
* @brief An UndoCommand for setting the parameters on a sequence
*/
class SequenceParamCommand : public UndoCommand {
public:
SequenceParamCommand(Sequence* s,
const VideoParams& video_params,
const AudioParams& audio_params,
const QString& name,
bool autocache);
virtual Project* GetRelevantProject() const override;
protected:
virtual void redo() override;
virtual void undo() override;
private:
Sequence* sequence_;
VideoParams new_video_params_;
AudioParams new_audio_params_;
QString new_name_;
bool new_autocache_;
VideoParams old_video_params_;
AudioParams old_audio_params_;
QString old_name_;
bool old_autocache_;
};
private slots:
void SetAsDefaultClicked();
};
}
#endif // SEQUENCEDIALOG_H