Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
142 lines
4.4 KiB
C++
142 lines
4.4 KiB
C++
/***
|
|
|
|
Olive - Non-Linear Video Editor
|
|
Copyright (C) 2022 Olive Team
|
|
Modifications Copyright (C) 2025 mikesolar
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
***/
|
|
|
|
#include "rippledistortnode.h"
|
|
|
|
namespace olive
|
|
{
|
|
|
|
const QString RippleDistortNode::k_texture_input = QStringLiteral("tex_in");
|
|
const QString RippleDistortNode::k_evolution_input =
|
|
QStringLiteral("evolution_in");
|
|
const QString RippleDistortNode::k_intensity_input =
|
|
QStringLiteral("intensity_in");
|
|
const QString RippleDistortNode::k_frequency_input =
|
|
QStringLiteral("frequency_in");
|
|
const QString RippleDistortNode::k_position_input = QStringLiteral("position_in");
|
|
const QString RippleDistortNode::k_stretch_input = QStringLiteral("stretch_in");
|
|
|
|
#define super Node
|
|
|
|
RippleDistortNode::RippleDistortNode()
|
|
{
|
|
add_input(k_texture_input, NodeValue::k_texture,
|
|
InputFlags(k_input_flag_not_keyframable));
|
|
|
|
add_input(k_evolution_input, NodeValue::k_float, 0);
|
|
add_input(k_intensity_input, NodeValue::k_float, 100);
|
|
|
|
add_input(k_frequency_input, NodeValue::k_float, 1);
|
|
set_input_property(k_frequency_input, QStringLiteral("base"), 0.01);
|
|
|
|
add_input(k_position_input, NodeValue::k_vec2, QVector2D(0, 0));
|
|
add_input(k_stretch_input, NodeValue::k_boolean, false);
|
|
|
|
set_flag(k_video_effect);
|
|
set_effect_input(k_texture_input);
|
|
|
|
gizmo_ = add_draggable_gizmo<PointGizmo>({
|
|
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 0),
|
|
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 1),
|
|
});
|
|
gizmo_->set_shape(PointGizmo::k_anchor_point);
|
|
}
|
|
|
|
QString RippleDistortNode::name() const
|
|
{
|
|
return tr("Ripple");
|
|
}
|
|
|
|
QString RippleDistortNode::id() const
|
|
{
|
|
return QStringLiteral("org.olivevideoeditor.Olive.ripple");
|
|
}
|
|
|
|
QVector<Node::CategoryID> RippleDistortNode::category() const
|
|
{
|
|
return { k_category_distort };
|
|
}
|
|
|
|
QString RippleDistortNode::description() const
|
|
{
|
|
return tr("Distorts an image with a ripple effect.");
|
|
}
|
|
|
|
void RippleDistortNode::retranslate()
|
|
{
|
|
super::retranslate();
|
|
|
|
set_input_name(k_texture_input, tr("Input"));
|
|
set_input_name(k_frequency_input, tr("Frequency"));
|
|
set_input_name(k_intensity_input, tr("Intensity"));
|
|
set_input_name(k_evolution_input, tr("Evolution"));
|
|
set_input_name(k_position_input, tr("Position"));
|
|
set_input_name(k_stretch_input, tr("Stretch"));
|
|
}
|
|
|
|
ShaderCode RippleDistortNode::get_shader_code(const ShaderRequest &request) const
|
|
{
|
|
Q_UNUSED(request)
|
|
return ShaderCode(FileFunctions::read_file_as_string(":/shaders/ripple.frag"));
|
|
}
|
|
|
|
void RippleDistortNode::value(const NodeValueRow &value,
|
|
const NodeGlobals &globals,
|
|
NodeValueTable *table) const
|
|
{
|
|
// If there's no texture, no need to run an operation
|
|
if (TexturePtr tex = value[k_texture_input].to_texture()) {
|
|
// Only run shader if at least one of flip or flop are selected
|
|
if (!qIsNull(value[k_intensity_input].to_double())) {
|
|
ShaderJob job(value);
|
|
job.insert(QStringLiteral("resolution_in"),
|
|
NodeValue(NodeValue::k_vec2, tex->virtual_resolution(),
|
|
this));
|
|
table->push(NodeValue::k_texture, tex->to_job(job), this);
|
|
} else {
|
|
// If we're not flipping or flopping just push the texture
|
|
table->push(value[k_texture_input]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RippleDistortNode::update_gizmo_positions(const NodeValueRow &row,
|
|
const NodeGlobals &globals)
|
|
{
|
|
if (TexturePtr tex = row[k_texture_input].to_texture()) {
|
|
QPointF half_res(tex->virtual_resolution().x() / 2,
|
|
tex->virtual_resolution().y() / 2);
|
|
gizmo_->set_point(half_res + row[k_position_input].to_vec2().toPointF());
|
|
}
|
|
}
|
|
|
|
void RippleDistortNode::gizmo_drag_move(double x, double y,
|
|
const Qt::KeyboardModifiers &modifiers)
|
|
{
|
|
NodeInputDragger &x_drag = gizmo_->get_draggers()[0];
|
|
NodeInputDragger &y_drag = gizmo_->get_draggers()[1];
|
|
|
|
x_drag.drag(x_drag.get_start_value().toDouble() + x);
|
|
y_drag.drag(y_drag.get_start_value().toDouble() + y);
|
|
}
|
|
|
|
}
|