Files
oak-editor/engine/node/globals.h
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

91 lines
1.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_NODEGLOBALS_H
#define OAK_NODEGLOBALS_H
#include <QVector2D>
#include "render/loopmode.h"
#include "render/videoparams.h"
namespace olive
{
class NodeGlobals {
public:
NodeGlobals()
{
}
NodeGlobals(const VideoParams &vparam, const AudioParams &aparam,
const TimeRange &time, LoopMode loop_mode)
: video_params_(vparam)
, audio_params_(aparam)
, time_(time)
, loop_mode_(loop_mode)
{
}
NodeGlobals(const VideoParams &vparam, const AudioParams &aparam,
const Rational &time, LoopMode loop_mode)
: NodeGlobals(vparam, aparam,
TimeRange(time, time + vparam.frame_rate_as_time_base()),
loop_mode)
{
}
QVector2D square_resolution() const
{
return video_params_.square_resolution();
}
QVector2D nonsquare_resolution() const
{
return video_params_.resolution();
}
const AudioParams &aparams() const
{
return audio_params_;
}
const VideoParams &vparams() const
{
return video_params_;
}
const TimeRange &time() const
{
return time_;
}
LoopMode loop_mode() const
{
return loop_mode_;
}
private:
VideoParams video_params_;
AudioParams audio_params_;
TimeRange time_;
LoopMode loop_mode_;
};
}
#endif // OAK_NODEGLOBALS_H