Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
112 lines
2.8 KiB
C++
112 lines
2.8 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "shapenode.h"
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namespace olive
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{
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#define super ShapeNodeBase
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QString ShapeNode::k_type_input = QStringLiteral("type_in");
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QString ShapeNode::k_radius_input = QStringLiteral("radius_in");
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ShapeNode::ShapeNode()
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{
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prepend_input(k_type_input, NodeValue::k_combo);
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add_input(k_radius_input, NodeValue::k_float, 20.0);
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set_input_property(k_radius_input, QStringLiteral("min"), 0.0);
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}
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QString ShapeNode::name() const
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{
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return tr("Shape");
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}
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QString ShapeNode::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.shape");
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}
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QVector<Node::CategoryID> ShapeNode::category() const
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{
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return { k_category_generator };
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}
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QString ShapeNode::description() const
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{
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return tr("Generate a 2D primitive shape.");
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}
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void ShapeNode::retranslate()
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{
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super::retranslate();
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set_input_name(k_type_input, tr("Type"));
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set_input_name(k_radius_input, tr("Radius"));
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// Coordinate with Type enum
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set_combo_box_strings(k_type_input, { tr("Rectangle"), tr("Ellipse"),
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tr("Rounded Rectangle") });
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}
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ShaderCode ShapeNode::get_shader_code(const ShaderRequest &request) const
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{
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if (request.id == QStringLiteral("shape")) {
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return ShaderCode(FileFunctions::read_file_as_string(
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QStringLiteral(":/shaders/shape.frag")));
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} else {
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return super::get_shader_code(request);
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}
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}
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void ShapeNode::value(const NodeValueRow &value, const NodeGlobals &globals,
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NodeValueTable *table) const
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{
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TexturePtr base = value[k_base_input].to_texture();
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ShaderJob job(value);
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job.insert(QStringLiteral("resolution_in"),
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NodeValue(NodeValue::k_vec2,
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base ? base->virtual_resolution() :
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globals.square_resolution(),
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this));
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job.set_shader_id(QStringLiteral("shape"));
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push_mergable_job(
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value, Texture::job(base ? base->params() : globals.vparams(), job),
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table);
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}
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void ShapeNode::InputValueChangedEvent(const QString &input, int element)
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{
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if (input == k_type_input) {
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set_input_flag(k_radius_input, k_input_flag_hidden,
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(get_standard_value(k_type_input).toInt() !=
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k_rounded_rectangle));
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}
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super::InputValueChangedEvent(input, element);
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}
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}
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