Run clang-format over all project C/C++ source and header files (.c, .cpp, .cc, .h, .hpp, .hh, .m, .mm) under app/ and tests/. Non-source files (svg, qm, qrc, etc.) were not touched.
63 lines
2.4 KiB
C++
63 lines
2.4 KiB
C++
#include <gtest/gtest.h>
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#include <QFile>
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TEST(Shaders, ResourcesAvailable)
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{
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const QStringList shader_paths = {
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QStringLiteral(":/shaders/default.frag"),
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QStringLiteral(":/shaders/default.vert"),
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QStringLiteral(":/shaders/yuv2rgb.frag"),
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QStringLiteral(":/shaders/deinterlace2.frag"),
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QStringLiteral(":/shaders/rgbhistogram.frag"),
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QStringLiteral(":/shaders/rgbhistogram.vert"),
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QStringLiteral(":/shaders/rgbhistogram_secondary.frag"),
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QStringLiteral(":/shaders/rgbvectorscope.frag"),
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QStringLiteral(":/shaders/rgbvectorscope.vert"),
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QStringLiteral(":/shaders/rgbwaveform.frag"),
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QStringLiteral(":/shaders/rgbwaveform.vert"),
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QStringLiteral(":/shaders/threewaycolor.frag"),
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QStringLiteral(":/shaders/alphaover.frag"),
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QStringLiteral(":/shaders/blur.frag"),
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QStringLiteral(":/shaders/chromakey.frag"),
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QStringLiteral(":/shaders/colordifferencekey.frag"),
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QStringLiteral(":/shaders/colormanage.frag"),
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QStringLiteral(":/shaders/cornerpin.frag"),
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QStringLiteral(":/shaders/cornerpin.vert"),
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QStringLiteral(":/shaders/crop.frag"),
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QStringLiteral(":/shaders/crossdissolve.frag"),
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QStringLiteral(":/shaders/deinterlace.frag"),
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QStringLiteral(":/shaders/despill.frag"),
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QStringLiteral(":/shaders/diptoblack.frag"),
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QStringLiteral(":/shaders/dropshadow.frag"),
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QStringLiteral(":/shaders/flip.frag"),
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QStringLiteral(":/shaders/interlace.frag"),
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QStringLiteral(":/shaders/invertrgb.frag"),
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QStringLiteral(":/shaders/invertrgba.frag"),
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QStringLiteral(":/shaders/mosaic.frag"),
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QStringLiteral(":/shaders/multiply.frag"),
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QStringLiteral(":/shaders/noise.frag"),
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QStringLiteral(":/shaders/opacity.frag"),
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QStringLiteral(":/shaders/opacity_rgb.frag"),
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QStringLiteral(":/shaders/rgb.frag"),
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QStringLiteral(":/shaders/ripple.frag"),
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QStringLiteral(":/shaders/shape.frag"),
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QStringLiteral(":/shaders/solid.frag"),
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QStringLiteral(":/shaders/stroke.frag"),
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QStringLiteral(":/shaders/swirl.frag"),
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QStringLiteral(":/shaders/tile.frag"),
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QStringLiteral(":/shaders/wave.frag"),
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};
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for (const QString &path : shader_paths) {
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QFile file(path);
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ASSERT_TRUE(file.exists())
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<< "Missing shader resource: " << path.toStdString();
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ASSERT_TRUE(file.open(QIODevice::ReadOnly))
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<< "Failed to open shader resource: " << path.toStdString();
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const QByteArray contents = file.readAll();
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EXPECT_FALSE(contents.isEmpty())
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<< "Shader resource is empty: " << path.toStdString();
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}
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}
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