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oak-editor/app/node/generator/noise/noise.cpp
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2026-01-16 21:22:05 +08:00

104 lines
2.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "noise.h"
#include "widget/slider/floatslider.h"
namespace olive
{
const QString NoiseGeneratorNode::kBaseIn = QStringLiteral("base_in");
const QString NoiseGeneratorNode::kColorInput = QStringLiteral("color_in");
const QString NoiseGeneratorNode::kStrengthInput =
QStringLiteral("strength_in");
#define super Node
NoiseGeneratorNode::NoiseGeneratorNode()
{
AddInput(kBaseIn, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
AddInput(kStrengthInput, NodeValue::kFloat, 0.2);
SetInputProperty(kStrengthInput, QStringLiteral("view"),
FloatSlider::kPercentage);
SetInputProperty(kStrengthInput, QStringLiteral("min"), 0);
AddInput(kColorInput, NodeValue::kBoolean, false);
SetEffectInput(kBaseIn);
SetFlag(kVideoEffect);
}
QString NoiseGeneratorNode::Name() const
{
return tr("Noise");
}
QString NoiseGeneratorNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.noise");
}
QVector<Node::CategoryID> NoiseGeneratorNode::Category() const
{
return { kCategoryGenerator };
}
QString NoiseGeneratorNode::Description() const
{
return tr("Generates noise patterns");
}
void NoiseGeneratorNode::Retranslate()
{
super::Retranslate();
SetInputName(kBaseIn, tr("Base"));
SetInputName(kStrengthInput, tr("Strength"));
SetInputName(kColorInput, tr("Color"));
}
ShaderCode NoiseGeneratorNode::GetShaderCode(const ShaderRequest &request) const
{
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/noise.frag"));
}
void NoiseGeneratorNode::Value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
ShaderJob job(value);
job.Insert(value);
job.Insert(QStringLiteral("time_in"),
NodeValue(NodeValue::kFloat, globals.time().in().toDouble(),
this));
TexturePtr base = value[kBaseIn].toTexture();
table->Push(NodeValue::kTexture,
Texture::Job(base ? base->params() : globals.vparams(), job),
this);
}
}