The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
140 lines
3.0 KiB
C++
140 lines
3.0 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef NODEPARAMVIEW_H
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#define NODEPARAMVIEW_H
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#include <QMainWindow>
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#include <QVBoxLayout>
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#include <QWidget>
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#include "node/node.h"
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#include "nodeparamviewitem.h"
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#include "widget/keyframeview/keyframeview.h"
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#include "widget/timebased/timebased.h"
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namespace olive {
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class NodeParamViewParamContainer : public QWidget
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{
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Q_OBJECT
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public:
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NodeParamViewParamContainer(QWidget* parent = nullptr) :
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QWidget(parent)
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{
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}
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protected:
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virtual void resizeEvent(QResizeEvent *event) override
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{
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QWidget::resizeEvent(event);
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emit Resized(event->size().height());
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}
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signals:
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void Resized(int new_height);
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};
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class NodeParamView : public TimeBasedWidget
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{
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Q_OBJECT
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public:
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NodeParamView(QWidget* parent = nullptr);
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void SelectNodes(const QVector<Node *> &nodes);
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void DeselectNodes(const QVector<Node*>& nodes);
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const QMap<Node*, NodeParamViewItem*>& GetItemMap() const
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{
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return items_;
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}
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Node* GetTimeTarget() const;
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void DeleteSelected();
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signals:
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void InputDoubleClicked(NodeInput* input);
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void RequestSelectNode(const QVector<Node*>& target);
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void NodeOrderChanged(const QVector<Node*>& nodes);
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void FocusedNodeChanged(Node* n);
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protected:
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virtual void resizeEvent(QResizeEvent *event) override;
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virtual void ScaleChangedEvent(const double &) override;
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virtual void TimebaseChangedEvent(const rational&) override;
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virtual void TimeChangedEvent(const int64_t &) override;
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virtual void ConnectedNodeChanged(ViewerOutput* n) override;
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private:
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void UpdateItemTime(const int64_t ×tamp);
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void QueueKeyframePositionUpdate();
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void SignalNodeOrder();
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void RemoveNode(Node* n);
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KeyframeView* keyframe_view_;
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QMap<Node*, NodeParamViewItem*> items_;
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QScrollBar* vertical_scrollbar_;
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int last_scroll_val_;
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NodeParamViewParamContainer* param_widget_container_;
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// This may look weird, but QMainWindow is just a QWidget with a fancy layout that allows
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// docking windows
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QMainWindow* param_widget_area_;
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QVector<Node*> pinned_nodes_;
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QVector<Node*> active_nodes_;
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QMap<Node*, bool> node_expanded_state_;
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Node* focused_node_;
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private slots:
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void ItemRequestedTimeChanged(const rational& time);
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void UpdateGlobalScrollBar();
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void PlaceKeyframesOnView();
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void PinNode(bool pin);
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void FocusChanged(QWidget *old, QWidget *now);
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};
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}
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#endif // NODEPARAMVIEW_H
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