The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
138 lines
3.3 KiB
C++
138 lines
3.3 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef MENUSHARED_H
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#define MENUSHARED_H
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#include "widget/menu/menu.h"
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namespace olive {
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/**
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* @brief A static object that provides various "stock" menus for use throughout the application
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*/
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class MenuShared : public QObject {
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Q_OBJECT
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public:
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MenuShared();
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static void CreateInstance();
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static void DestroyInstance();
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void Retranslate();
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void AddItemsForNewMenu(Menu* m);
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void AddItemsForEditMenu(Menu* m, bool for_clips);
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void AddItemsForInOutMenu(Menu* m);
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void AddItemsForClipEditMenu(Menu* m);
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void AddItemsForTimeRulerMenu(Menu* m);
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void AboutToShowTimeRulerActions();
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static MenuShared* instance();
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private:
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// "New" menu shared items
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QAction* new_project_item_;
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QAction* new_sequence_item_;
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QAction* new_folder_item_;
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// "Edit" menu shared items
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QAction* edit_cut_item_;
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QAction* edit_copy_item_;
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QAction* edit_paste_item_;
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QAction* edit_paste_insert_item_;
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QAction* edit_duplicate_item_;
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QAction* edit_delete_item_;
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QAction* edit_ripple_delete_item_;
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QAction* edit_split_item_;
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// "In/Out" menu shared items
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QAction* inout_set_in_item_;
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QAction* inout_set_out_item_;
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QAction* inout_reset_in_item_;
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QAction* inout_reset_out_item_;
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QAction* inout_clear_inout_item_;
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// "Clip Edit" menu shared items
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QAction* clip_add_default_transition_item_;
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QAction* clip_link_unlink_item_;
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QAction* clip_enable_disable_item_;
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QAction* clip_nest_item_;
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// TimeRuler menu shared items
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QActionGroup* frame_view_mode_group_;
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QAction* view_timecode_view_dropframe_item_;
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QAction* view_timecode_view_nondropframe_item_;
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QAction* view_timecode_view_seconds_item_;
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QAction* view_timecode_view_frames_item_;
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QAction* view_timecode_view_milliseconds_item_;
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static MenuShared* instance_;
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private slots:
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void SplitAtPlayheadTriggered();
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void DeleteSelectedTriggered();
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void RippleDeleteTriggered();
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void SetInTriggered();
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void SetOutTriggered();
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void ResetInTriggered();
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void ResetOutTriggered();
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void ClearInOutTriggered();
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void ToggleLinksTriggered();
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void CutTriggered();
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void CopyTriggered();
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void PasteTriggered();
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void PasteInsertTriggered();
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void DuplicateTriggered();
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void EnableDisableTriggered();
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void NestTriggered();
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void DefaultTransitionTriggered();
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/**
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* @brief A slot for the timecode display menu items
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*
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* Assumes a QAction* sender() and its data() is a member of enum Timecode::Display. Uses the data() to signal a
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* timecode change throughout the rest of the application.
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*/
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void TimecodeDisplayTriggered();
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};
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}
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#endif // MENUSHARED_H
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