Files
oak-editor/app/node/math/merge/merge.cpp
T
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00

121 lines
2.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "merge.h"
namespace olive {
MergeNode::MergeNode()
{
base_in_ = new NodeInput("base_in", NodeParam::kTexture);
AddInput(base_in_);
blend_in_ = new NodeInput("blend_in", NodeParam::kTexture);
AddInput(blend_in_);
}
Node *MergeNode::copy() const
{
return new MergeNode();
}
QString MergeNode::Name() const
{
return tr("Merge");
}
QString MergeNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.merge");
}
QVector<Node::CategoryID> MergeNode::Category() const
{
return {kCategoryMath};
}
QString MergeNode::Description() const
{
return tr("Merge two textures together.");
}
void MergeNode::Retranslate()
{
base_in_->set_name(tr("Base"));
blend_in_->set_name(tr("Blend"));
}
ShaderCode MergeNode::GetShaderCode(const QString &shader_id) const
{
Q_UNUSED(shader_id)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/alphaover.frag"), QString());
}
NodeValueTable MergeNode::Value(NodeValueDatabase &value) const
{
ShaderJob job;
job.InsertValue(base_in_, value);
job.InsertValue(blend_in_, value);
NodeValueTable table = value.Merge();
TexturePtr base_tex = job.GetValue(base_in_).data.value<TexturePtr>();
TexturePtr blend_tex = job.GetValue(blend_in_).data.value<TexturePtr>();
if (base_tex || blend_tex) {
if (!base_tex || (blend_tex && blend_tex->channel_count() < VideoParams::kRGBAChannelCount)) {
// We only have a blend texture or the blend texture is RGB only, no need to alpha over
table.Push(job.GetValue(blend_in_), this);
} else if (!blend_tex) {
// We only have a base texture, no need to alpha over
table.Push(job.GetValue(base_in_), this);
} else {
// We have both textures, push the job
table.Push(NodeParam::kShaderJob, QVariant::fromValue(job), this);
}
}
return table;
}
NodeInput *MergeNode::base_in() const
{
return base_in_;
}
NodeInput *MergeNode::blend_in() const
{
return blend_in_;
}
void MergeNode::Hash(QCryptographicHash &hash, const rational &time) const
{
if (base_in_->is_connected()) {
base_in_->get_connected_node()->Hash(hash, time);
}
if (blend_in_->is_connected()) {
blend_in_->get_connected_node()->Hash(hash, time);
}
}
}