Files
oak-editor/app/node/input/media/media.h
T
itsmattkc b3c3fe0fc8 merged video and audio nodes into a single media node
They performed exactly the same function so I don't think we need the clutter.

Also bumped the project version, but old projects are automatically converted.
2020-11-18 13:48:14 +11:00

85 lines
1.8 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef MEDIAINPUT_H
#define MEDIAINPUT_H
#include "codec/decoder.h"
#include "node/node.h"
#include "project/item/footage/stream.h"
namespace olive {
/**
* @brief A node that imports an image
*/
class MediaInput : public Node
{
Q_OBJECT
public:
MediaInput();
virtual QString Name() const override
{
return tr("Media");
}
virtual QString id() const override
{
return QStringLiteral("org.olivevideoeditor.Olive.mediainput");
}
virtual QString Description() const override
{
return tr("Import footage into the node graph.");
}
virtual Node* copy() const override
{
return new MediaInput();
}
virtual QVector<CategoryID> Category() const override;
StreamPtr stream();
void SetStream(StreamPtr s);
virtual bool IsMedia() const override;
virtual void Retranslate() override;
virtual NodeValueTable Value(NodeValueDatabase& value) const override;
protected:
NodeInput* footage_input_;
StreamPtr connected_footage_;
private slots:
void FootageChanged();
void FootageParametersChanged();
};
}
#endif // MEDIAINPUT_H