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oak-editor/app/render/opengl/openglbackend_c.cpp
T

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#include "render/backend/renderbackend_c.h"
#include <QOpenGLContext>
#include <QPointF>
#include <QVariant>
#include "render/job/acceleratedjob.h"
#include "render/opengl/openglrenderer.h"
#include "render/shadercode.h"
#include "render/texture.h"
#include "render/videoparams.h"
namespace {
class BackendOpenGLRenderer : public olive::OpenGLRenderer {
public:
using olive::OpenGLRenderer::OpenGLRenderer;
using olive::OpenGLRenderer::Blit;
using olive::OpenGLRenderer::CreateNativeTexture;
using olive::OpenGLRenderer::DestroyInternal;
using olive::OpenGLRenderer::DestroyNativeTexture;
};
BackendOpenGLRenderer *Renderer(OakRenderBackendHandle handle)
{
return static_cast<BackendOpenGLRenderer *>(handle);
}
const QVariant &VariantRef(const void *variant)
{
return *static_cast<const QVariant *>(variant);
}
} // namespace
OAK_RENDER_BACKEND_EXPORT OakRenderBackendHandle oak_renderer_create(void *parent)
{
return new BackendOpenGLRenderer(static_cast<QObject *>(parent));
}
OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy(OakRenderBackendHandle handle)
{
delete Renderer(handle);
}
OAK_RENDER_BACKEND_EXPORT bool oak_renderer_get_info(
OakRenderBackendHandle handle, OakRenderBackendInfo *out_info)
{
if (!handle || !out_info) {
return false;
}
out_info->abi_version = 1;
out_info->kind = OAK_RENDER_BACKEND_OPENGL;
out_info->capabilities = OAK_RENDER_BACKEND_CAP_TEXTURES |
OAK_RENDER_BACKEND_CAP_SHADERS | OAK_RENDER_BACKEND_CAP_BLIT |
OAK_RENDER_BACKEND_CAP_READBACK |
OAK_RENDER_BACKEND_CAP_VIEWER_CONTEXT;
out_info->name = "opengl";
out_info->status = "available";
return true;
}
OAK_RENDER_BACKEND_EXPORT bool oak_renderer_is_available(
OakRenderBackendHandle handle)
{
return handle != nullptr;
}
OAK_RENDER_BACKEND_EXPORT bool oak_renderer_init(OakRenderBackendHandle handle)
{
return Renderer(handle)->Init();
}
OAK_RENDER_BACKEND_EXPORT void oak_renderer_init_with_context(
OakRenderBackendHandle handle, void *context)
{
Renderer(handle)->Init(static_cast<QOpenGLContext *>(context));
}
OAK_RENDER_BACKEND_EXPORT void oak_renderer_post_init(OakRenderBackendHandle handle)
{
Renderer(handle)->PostInit();
}
OAK_RENDER_BACKEND_EXPORT void oak_renderer_post_destroy(OakRenderBackendHandle handle)
{
Renderer(handle)->PostDestroy();
}
OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_internal(
OakRenderBackendHandle handle)
{
Renderer(handle)->DestroyInternal();
}
OAK_RENDER_BACKEND_EXPORT void oak_renderer_clear_destination(
OakRenderBackendHandle handle, void *texture, double r, double g, double b,
double a)
{
Renderer(handle)->ClearDestination(static_cast<olive::Texture *>(texture),
r, g, b, a);
}
OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_texture(
OakRenderBackendHandle handle, int width, int height, int depth, int format,
int channel_count, const void *data, int linesize, void *out_variant)
{
*static_cast<QVariant *>(out_variant) = Renderer(handle)->CreateNativeTexture(
width, height, depth, static_cast<olive::PixelFormat::Format>(format),
channel_count, data, linesize);
}
OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_native_texture(
OakRenderBackendHandle handle, const void *variant)
{
Renderer(handle)->DestroyNativeTexture(VariantRef(variant));
}
OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_shader(
OakRenderBackendHandle handle, const void *shader_code, void *out_variant)
{
*static_cast<QVariant *>(out_variant) = Renderer(handle)->CreateNativeShader(
*static_cast<const olive::ShaderCode *>(shader_code));
}
OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_native_shader(
OakRenderBackendHandle handle, const void *variant)
{
Renderer(handle)->DestroyNativeShader(VariantRef(variant));
}
OAK_RENDER_BACKEND_EXPORT void oak_renderer_upload_to_texture(
OakRenderBackendHandle handle, const void *variant, const void *video_params,
const void *data, int linesize)
{
Renderer(handle)->UploadToTexture(
VariantRef(variant), *static_cast<const olive::VideoParams *>(video_params),
data, linesize);
}
OAK_RENDER_BACKEND_EXPORT void oak_renderer_download_from_texture(
OakRenderBackendHandle handle, const void *variant, const void *video_params,
void *data, int linesize)
{
Renderer(handle)->DownloadFromTexture(
VariantRef(variant), *static_cast<const olive::VideoParams *>(video_params),
data, linesize);
}
OAK_RENDER_BACKEND_EXPORT void oak_renderer_flush(OakRenderBackendHandle handle)
{
Renderer(handle)->Flush();
}
OAK_RENDER_BACKEND_EXPORT void oak_renderer_get_pixel_from_texture(
OakRenderBackendHandle handle, void *texture, const void *point,
void *out_color)
{
*static_cast<olive::Color *>(out_color) = Renderer(handle)->GetPixelFromTexture(
static_cast<olive::Texture *>(texture), *static_cast<const QPointF *>(point));
}
OAK_RENDER_BACKEND_EXPORT void oak_renderer_blit(
OakRenderBackendHandle handle, const void *shader, void *job,
void *destination, const void *destination_params, bool clear_destination)
{
Renderer(handle)->Blit(
VariantRef(shader), *static_cast<olive::AcceleratedJob *>(job),
static_cast<olive::Texture *>(destination),
*static_cast<const olive::VideoParams *>(destination_params),
clear_destination);
}
OAK_RENDER_BACKEND_EXPORT void *oak_renderer_opengl_context(
OakRenderBackendHandle handle)
{
return Renderer(handle)->context();
}