179 lines
5.2 KiB
C++
179 lines
5.2 KiB
C++
#include "render/backend/renderbackend_c.h"
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#include <QOpenGLContext>
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#include <QPointF>
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#include <QVariant>
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#include "render/job/acceleratedjob.h"
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#include "render/opengl/openglrenderer.h"
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#include "render/shadercode.h"
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#include "render/texture.h"
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#include "render/videoparams.h"
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namespace {
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class BackendOpenGLRenderer : public olive::OpenGLRenderer {
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public:
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using olive::OpenGLRenderer::OpenGLRenderer;
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using olive::OpenGLRenderer::Blit;
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using olive::OpenGLRenderer::CreateNativeTexture;
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using olive::OpenGLRenderer::DestroyInternal;
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using olive::OpenGLRenderer::DestroyNativeTexture;
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};
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BackendOpenGLRenderer *Renderer(OakRenderBackendHandle handle)
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{
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return static_cast<BackendOpenGLRenderer *>(handle);
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}
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const QVariant &VariantRef(const void *variant)
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{
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return *static_cast<const QVariant *>(variant);
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}
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} // namespace
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OAK_RENDER_BACKEND_EXPORT OakRenderBackendHandle oak_renderer_create(void *parent)
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{
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return new BackendOpenGLRenderer(static_cast<QObject *>(parent));
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy(OakRenderBackendHandle handle)
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{
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delete Renderer(handle);
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}
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OAK_RENDER_BACKEND_EXPORT bool oak_renderer_get_info(
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OakRenderBackendHandle handle, OakRenderBackendInfo *out_info)
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{
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if (!handle || !out_info) {
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return false;
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}
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out_info->abi_version = 1;
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out_info->kind = OAK_RENDER_BACKEND_OPENGL;
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out_info->capabilities = OAK_RENDER_BACKEND_CAP_TEXTURES |
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OAK_RENDER_BACKEND_CAP_SHADERS | OAK_RENDER_BACKEND_CAP_BLIT |
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OAK_RENDER_BACKEND_CAP_READBACK |
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OAK_RENDER_BACKEND_CAP_VIEWER_CONTEXT;
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out_info->name = "opengl";
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out_info->status = "available";
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return true;
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}
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OAK_RENDER_BACKEND_EXPORT bool oak_renderer_is_available(
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OakRenderBackendHandle handle)
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{
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return handle != nullptr;
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}
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OAK_RENDER_BACKEND_EXPORT bool oak_renderer_init(OakRenderBackendHandle handle)
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{
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return Renderer(handle)->Init();
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_init_with_context(
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OakRenderBackendHandle handle, void *context)
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{
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Renderer(handle)->Init(static_cast<QOpenGLContext *>(context));
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_post_init(OakRenderBackendHandle handle)
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{
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Renderer(handle)->PostInit();
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_post_destroy(OakRenderBackendHandle handle)
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{
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Renderer(handle)->PostDestroy();
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_internal(
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OakRenderBackendHandle handle)
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{
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Renderer(handle)->DestroyInternal();
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_clear_destination(
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OakRenderBackendHandle handle, void *texture, double r, double g, double b,
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double a)
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{
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Renderer(handle)->ClearDestination(static_cast<olive::Texture *>(texture),
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r, g, b, a);
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_texture(
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OakRenderBackendHandle handle, int width, int height, int depth, int format,
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int channel_count, const void *data, int linesize, void *out_variant)
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{
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*static_cast<QVariant *>(out_variant) = Renderer(handle)->CreateNativeTexture(
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width, height, depth, static_cast<olive::PixelFormat::Format>(format),
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channel_count, data, linesize);
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_native_texture(
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OakRenderBackendHandle handle, const void *variant)
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{
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Renderer(handle)->DestroyNativeTexture(VariantRef(variant));
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_shader(
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OakRenderBackendHandle handle, const void *shader_code, void *out_variant)
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{
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*static_cast<QVariant *>(out_variant) = Renderer(handle)->CreateNativeShader(
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*static_cast<const olive::ShaderCode *>(shader_code));
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_native_shader(
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OakRenderBackendHandle handle, const void *variant)
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{
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Renderer(handle)->DestroyNativeShader(VariantRef(variant));
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_upload_to_texture(
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OakRenderBackendHandle handle, const void *variant, const void *video_params,
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const void *data, int linesize)
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{
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Renderer(handle)->UploadToTexture(
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VariantRef(variant), *static_cast<const olive::VideoParams *>(video_params),
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data, linesize);
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_download_from_texture(
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OakRenderBackendHandle handle, const void *variant, const void *video_params,
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void *data, int linesize)
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{
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Renderer(handle)->DownloadFromTexture(
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VariantRef(variant), *static_cast<const olive::VideoParams *>(video_params),
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data, linesize);
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_flush(OakRenderBackendHandle handle)
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{
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Renderer(handle)->Flush();
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_get_pixel_from_texture(
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OakRenderBackendHandle handle, void *texture, const void *point,
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void *out_color)
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{
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*static_cast<olive::Color *>(out_color) = Renderer(handle)->GetPixelFromTexture(
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static_cast<olive::Texture *>(texture), *static_cast<const QPointF *>(point));
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_blit(
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OakRenderBackendHandle handle, const void *shader, void *job,
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void *destination, const void *destination_params, bool clear_destination)
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{
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Renderer(handle)->Blit(
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VariantRef(shader), *static_cast<olive::AcceleratedJob *>(job),
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static_cast<olive::Texture *>(destination),
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*static_cast<const olive::VideoParams *>(destination_params),
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clear_destination);
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}
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OAK_RENDER_BACKEND_EXPORT void *oak_renderer_opengl_context(
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OakRenderBackendHandle handle)
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{
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return Renderer(handle)->context();
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}
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