Files
oak-editor/app/render/backend/renderbackend_c.h
T

91 lines
3.2 KiB
C

#ifndef RENDERBACKEND_C_H
#define RENDERBACKEND_C_H
#include <stdbool.h>
#include <stdint.h>
#ifdef _WIN32
#define OAK_RENDER_BACKEND_EXPORT extern "C" __declspec(dllexport)
#else
#define OAK_RENDER_BACKEND_EXPORT extern "C" __attribute__((visibility("default")))
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef void *OakRenderBackendHandle;
enum OakRenderBackendKind {
OAK_RENDER_BACKEND_UNKNOWN = 0,
OAK_RENDER_BACKEND_OPENGL = 1,
OAK_RENDER_BACKEND_VULKAN = 2
};
enum OakRenderBackendCapability {
OAK_RENDER_BACKEND_CAP_TEXTURES = 1ULL << 0,
OAK_RENDER_BACKEND_CAP_SHADERS = 1ULL << 1,
OAK_RENDER_BACKEND_CAP_BLIT = 1ULL << 2,
OAK_RENDER_BACKEND_CAP_READBACK = 1ULL << 3,
OAK_RENDER_BACKEND_CAP_VIEWER_CONTEXT = 1ULL << 4
};
struct OakRenderBackendInfo {
uint32_t abi_version;
uint32_t kind;
uint64_t capabilities;
const char *name;
const char *status;
};
typedef OakRenderBackendHandle (*OakBackendCreateFn)(void *parent);
typedef void (*OakBackendDestroyFn)(OakRenderBackendHandle handle);
typedef bool (*OakBackendGetInfoFn)(OakRenderBackendHandle handle,
struct OakRenderBackendInfo *out_info);
typedef bool (*OakBackendIsAvailableFn)(OakRenderBackendHandle handle);
typedef bool (*OakBackendInitFn)(OakRenderBackendHandle handle);
typedef void (*OakBackendInitWithContextFn)(OakRenderBackendHandle handle,
void *context);
typedef void (*OakBackendPostInitFn)(OakRenderBackendHandle handle);
typedef void (*OakBackendPostDestroyFn)(OakRenderBackendHandle handle);
typedef void (*OakBackendDestroyInternalFn)(OakRenderBackendHandle handle);
typedef void (*OakBackendClearDestinationFn)(OakRenderBackendHandle handle,
void *texture, double r, double g,
double b, double a);
typedef void (*OakBackendCreateNativeTextureFn)(OakRenderBackendHandle handle,
int width, int height, int depth,
int format, int channel_count,
const void *data, int linesize,
void *out_variant);
typedef void (*OakBackendDestroyNativeTextureFn)(OakRenderBackendHandle handle,
const void *variant);
typedef void (*OakBackendCreateNativeShaderFn)(OakRenderBackendHandle handle,
const void *shader_code,
void *out_variant);
typedef void (*OakBackendDestroyNativeShaderFn)(OakRenderBackendHandle handle,
const void *variant);
typedef void (*OakBackendUploadToTextureFn)(OakRenderBackendHandle handle,
const void *variant,
const void *video_params,
const void *data, int linesize);
typedef void (*OakBackendDownloadFromTextureFn)(OakRenderBackendHandle handle,
const void *variant,
const void *video_params,
void *data, int linesize);
typedef void (*OakBackendFlushFn)(OakRenderBackendHandle handle);
typedef void (*OakBackendGetPixelFromTextureFn)(OakRenderBackendHandle handle,
void *texture, const void *point,
void *out_color);
typedef void (*OakBackendBlitFn)(OakRenderBackendHandle handle,
const void *shader, void *job,
void *destination,
const void *destination_params,
bool clear_destination);
typedef void *(*OakBackendOpenGLContextFn)(OakRenderBackendHandle handle);
#ifdef __cplusplus
}
#endif
#endif // RENDERBACKEND_C_H