- app/ no longer includes engine C++ headers nor holds engine C++ types: engine access goes through the oakengine C ABI plus C++ wrappers (oakutil/oaknode.h, oakutil/oakvideo.h) and app-local mirror types (tooltypes, trackreferencehandle, timelinecommonapp, keyframetypes, subtitleapp, serializedlayoutinfoapp, nodevaluehandle, sliderdisplaytypeapp) - engine: new C ABI functions for block/track/clip/transition navigation and predicates, links, caches, waveform/playback, disk folder, sequence_track_list, node_free, footage_is_valid, block_get_track, get_brush; loadotio/saveotio ported to the current engine API - OTIO is now a required dependency: CI and CD build it on every platform, FindOpenTimelineIO fixed for OTIO 0.16/0.19 (the old deps include requirement silently disabled OTIO everywhere), runtime libraries are bundled into packages and copied next to macOS binaries (oak_copy_otio_runtime) - fix ProjectViewModel drag&drop mime read/write size mismatch (segfault) - unify color label naming (k_olive -> "Oak") in the app-side mirror - docs: OTIO required, FFmpeg minimum corrected to 6.0 (en/zh) - gtest suite: 1925 passed, 0 failed
224 lines
6.4 KiB
C++
224 lines
6.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "toolbar.h"
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#include <QButtonGroup>
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#include <QEvent>
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#include <QPushButton>
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#include <QResizeEvent>
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#include <QVariant>
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#include "ui/icons/icons.h"
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#include "widget/menu/factorymenu.h"
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#include "widget/menu/menu.h"
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#include "widget/menu/menushared.h"
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namespace olive
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{
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#define super QWidget
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Toolbar::Toolbar(QWidget *parent)
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: super(parent)
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{
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layout_ = new FlowLayout(this);
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layout_->setContentsMargins(0, 0, 0, 0);
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// Create standard tool buttons
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btn_pointer_tool_ = create_tool_button(Tool::k_pointer);
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btn_trackselect_tool_ = create_tool_button(Tool::k_track_select);
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btn_edit_tool_ = create_tool_button(Tool::k_edit);
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btn_ripple_tool_ = create_tool_button(Tool::k_ripple);
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btn_rolling_tool_ = create_tool_button(Tool::k_rolling);
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btn_razor_tool_ = create_tool_button(Tool::k_razor);
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btn_slip_tool_ = create_tool_button(Tool::k_slip);
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btn_slide_tool_ = create_tool_button(Tool::k_slide);
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btn_hand_tool_ = create_tool_button(Tool::k_hand);
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btn_zoom_tool_ = create_tool_button(Tool::k_zoom);
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btn_record_ = create_tool_button(Tool::k_record);
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btn_transition_tool_ = create_tool_button(Tool::k_transition);
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btn_add_ = create_tool_button(Tool::k_add);
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// Create snapping button, which is not actually a tool, it's a toggle option
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btn_snapping_toggle_ = create_non_tool_button();
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connect(btn_snapping_toggle_, &QPushButton::clicked, this,
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&Toolbar::snapping_button_clicked);
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// Connect transition button to menu signal
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connect(btn_transition_tool_, &QPushButton::clicked, this,
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&Toolbar::transition_button_clicked);
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// Connect add button to menu signal
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connect(btn_add_, &QPushButton::clicked, this, &Toolbar::add_button_clicked);
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retranslate();
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update_icons();
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}
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void Toolbar::set_tool(const Tool::Item &tool)
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{
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// For each tool, set the "checked" state to whether the button's tool is the current tool
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for (int i = 0; i < toolbar_btns_.size(); i++) {
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ToolbarButton *btn = toolbar_btns_.at(i);
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btn->setChecked(btn->tool() == tool);
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}
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}
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void Toolbar::set_snapping(const bool &snapping)
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{
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// Set checked state of snapping toggle
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btn_snapping_toggle_->setChecked(snapping);
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}
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void Toolbar::changeEvent(QEvent *e)
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{
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if (e->type() == QEvent::LanguageChange) {
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retranslate();
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} else if (e->type() == QEvent::StyleChange) {
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update_icons();
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}
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super::changeEvent(e);
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}
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void Toolbar::resizeEvent(QResizeEvent *e)
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{
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super::resizeEvent(e);
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int min_height = toolbar_btns_.size() * toolbar_btns_.first()->height() +
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(toolbar_btns_.size() - 1) * layout_->vertical_spacing();
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int new_height = e->size().height();
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int columns_required =
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min_height / new_height + (min_height % new_height != 0);
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setMinimumWidth(toolbar_btns_.first()->width() * columns_required +
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layout_->horizontal_spacing() * (columns_required - 1) + 1);
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}
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void Toolbar::retranslate()
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{
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btn_pointer_tool_->setToolTip(tr("Pointer Tool"));
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btn_trackselect_tool_->setToolTip(tr("Track Select Tool"));
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btn_edit_tool_->setToolTip(tr("Edit Tool"));
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btn_ripple_tool_->setToolTip(tr("Ripple Tool"));
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btn_rolling_tool_->setToolTip(tr("Rolling Tool"));
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btn_razor_tool_->setToolTip(tr("Razor Tool"));
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btn_slip_tool_->setToolTip(tr("Slip Tool"));
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btn_slide_tool_->setToolTip(tr("Slide Tool"));
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btn_hand_tool_->setToolTip(tr("Hand Tool"));
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btn_zoom_tool_->setToolTip(tr("Zoom Tool"));
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btn_transition_tool_->setToolTip(tr("Transition Tool"));
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btn_record_->setToolTip(tr("Record Tool"));
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btn_add_->setToolTip(tr("Add Tool"));
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btn_snapping_toggle_->setToolTip(tr("Toggle Snapping"));
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}
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void Toolbar::update_icons()
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{
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btn_pointer_tool_->setIcon(icon::tool_pointer);
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btn_trackselect_tool_->setIcon(icon::tool_track_select);
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btn_edit_tool_->setIcon(icon::tool_edit);
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btn_ripple_tool_->setIcon(icon::tool_ripple);
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btn_rolling_tool_->setIcon(icon::tool_rolling);
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btn_razor_tool_->setIcon(icon::tool_razor);
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btn_slip_tool_->setIcon(icon::tool_slip);
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btn_slide_tool_->setIcon(icon::tool_slide);
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btn_hand_tool_->setIcon(icon::tool_hand);
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btn_zoom_tool_->setIcon(icon::zoom_in);
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btn_record_->setIcon(icon::record);
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btn_transition_tool_->setIcon(icon::tool_transition);
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btn_add_->setIcon(icon::add);
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btn_snapping_toggle_->setIcon(icon::snapping);
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}
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ToolbarButton *Toolbar::create_tool_button(const Tool::Item &tool)
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{
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// Create a ToolbarButton object
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ToolbarButton *b = new ToolbarButton(this, tool);
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// Add it to the layout
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layout_->addWidget(b);
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// Add it to the list for iterating through later
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toolbar_btns_.append(b);
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// Connect it to the tool button click handler
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connect(b, SIGNAL(clicked(bool)), this, SLOT(tool_button_clicked()));
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return b;
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}
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ToolbarButton *Toolbar::create_non_tool_button()
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{
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// Create a ToolbarButton object
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ToolbarButton *b = new ToolbarButton(this, Tool::k_none);
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// Add it to the layout
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layout_->addWidget(b);
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return b;
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}
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void Toolbar::tool_button_clicked()
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{
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// Get new tool from ToolbarButton object
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Tool::Item new_tool = static_cast<ToolbarButton *>(sender())->tool();
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// Set checked state of all tool buttons
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// NOTE: Not necessary if this is appropriately connected to Core
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//SetTool(new_tool);
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// Emit signal that the tool just changed
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emit tool_changed(new_tool);
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}
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void Toolbar::snapping_button_clicked(bool b)
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{
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emit snapping_changed(b);
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}
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void Toolbar::add_button_clicked()
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{
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Menu m(this);
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MenuShared::instance()->add_items_for_addable_objects_menu(&m);
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m.exec(QCursor::pos());
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}
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void Toolbar::transition_button_clicked()
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{
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Menu *m = create_node_menu(this, false, oak::k_category_transition);
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connect(m, &QMenu::triggered, this, &Toolbar::transition_menu_item_triggered);
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m->exec(QCursor::pos());
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delete m;
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}
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void Toolbar::transition_menu_item_triggered(QAction *a)
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{
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emit selected_transition_changed(get_node_id_from_menu_action(a));
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}
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}
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