Files
oak-editor/app/CMakeLists.txt
T
Mike-Solar 66d761b4b7 R8: finish app/ pure C ABI migration (P3-P9) and make OTIO required
- app/ no longer includes engine C++ headers nor holds engine C++ types:
  engine access goes through the oakengine C ABI plus C++ wrappers
  (oakutil/oaknode.h, oakutil/oakvideo.h) and app-local mirror types
  (tooltypes, trackreferencehandle, timelinecommonapp, keyframetypes,
  subtitleapp, serializedlayoutinfoapp, nodevaluehandle, sliderdisplaytypeapp)
- engine: new C ABI functions for block/track/clip/transition navigation
  and predicates, links, caches, waveform/playback, disk folder,
  sequence_track_list, node_free, footage_is_valid, block_get_track,
  get_brush; loadotio/saveotio ported to the current engine API
- OTIO is now a required dependency: CI and CD build it on every
  platform, FindOpenTimelineIO fixed for OTIO 0.16/0.19 (the old deps
  include requirement silently disabled OTIO everywhere), runtime
  libraries are bundled into packages and copied next to macOS binaries
  (oak_copy_otio_runtime)
- fix ProjectViewModel drag&drop mime read/write size mismatch (segfault)
- unify color label naming (k_olive -> "Oak") in the app-side mirror
- docs: OTIO required, FFmpeg minimum corrected to 6.0 (en/zh)
- gtest suite: 1925 passed, 0 failed
2026-07-31 22:46:52 +08:00

220 lines
8.8 KiB
CMake

# Olive - Non-Linear Video Editor
# Copyright (C) 2022 Olive Team
# Modifications Copyright (C) 2025 mikesolar
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# Set Olive sources and resources
set(OLIVE_SOURCES
core.h
core.cpp
engineeventbridge.h
engineeventbridge.cpp
common/colorcodingapp.h
common/colorcodingapp.cpp
common/nodevaluehandle.h
)
#set(OLIVE_RESOURCES)
# Add subdirectories, which will populate the above variables
add_subdirectory(dialog)
add_subdirectory(packaging)
add_subdirectory(panel)
add_subdirectory(timeline)
add_subdirectory(ts)
add_subdirectory(ui)
add_subdirectory(widget)
add_subdirectory(window)
# Add translations
qt_add_translation(OLIVE_QM_FILES ${OLIVE_TS_FILES})
set(QRC_BODY "")
foreach (QM_FILE ${OLIVE_QM_FILES})
get_filename_component(QM_FILENAME_COMPONENT ${QM_FILE} NAME_WE)
string(APPEND QRC_BODY "<file alias=\"${QM_FILENAME_COMPONENT}\">${QM_FILE}</file>\n")
endforeach ()
configure_file(ts/translations.qrc.in ts/translations.qrc @ONLY)
set(OLIVE_RESOURCES
${OLIVE_RESOURCES}
${CMAKE_CURRENT_BINARY_DIR}/ts/translations.qrc
widget/nodeparamview/nodeparambutton.cpp
widget/nodeparamview/nodeparambutton.h
)
# Add main library
add_library(libolive-editor
OBJECT
${OLIVE_SOURCES}
${OLIVE_RESOURCES}
)
target_compile_features(libolive-editor PUBLIC cxx_std_23)
include_directories(../third_party/openfx/include
../third_party/openfx/HostSupport/include)
# Remove prefix - prevents CMake calling it "liblibolive-editor"
set_target_properties(libolive-editor PROPERTIES PREFIX "")
option(OAK_ENABLE_DYNAMIC_RENDER_BACKEND "Build and use the dynamic render backend adapter" ON)
if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
set_target_properties(libolive-editor PROPERTIES POSITION_INDEPENDENT_CODE ON)
target_compile_definitions(libolive-editor PRIVATE OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
foreach (target olivecore kddockwidgets)
if (TARGET ${target})
set_target_properties(${target} PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif ()
endforeach ()
endif ()
# Add application
add_executable(olive-editor
main.cpp
$<TARGET_OBJECTS:libolive-editor>
$<TARGET_OBJECTS:olive-version-obj>
)
if (COMMAND oak_copy_otio_runtime)
oak_copy_otio_runtime(olive-editor)
endif()
target_link_libraries(olive-editor PUBLIC OfxHost)
add_dependencies(olive-editor oakgl-cabi-check)
if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
add_dependencies(olive-editor oakgl)
if (TARGET oakvulkan)
add_dependencies(olive-editor oakvulkan)
endif ()
endif ()
set_target_properties(olive-editor PROPERTIES OUTPUT_NAME "oak-editor")
# Create docs if doxygen was found
if (DOXYGEN_FOUND)
set(DOXYGEN_PROJECT_NAME "Oak Video Editor")
set(DOXYGEN_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/docs")
set(DOXYGEN_EXTRACT_ALL "YES")
set(DOXYGEN_EXTRACT_PRIVATE "YES")
doxygen_add_docs(docs ALL ${OLIVE_SOURCES})
endif ()
# Platform-specific deployment preferences
if (WIN32)
# Set Windows application icon
target_sources(olive-editor PRIVATE packaging/windows/resources.rc)
# Preserve folder structure in visual studio
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${OLIVE_SOURCES})
elseif (APPLE)
# Set Mac application icon
set(OLIVE_ICON packaging/macos/oak.icns)
target_sources(olive-editor PRIVATE ${OLIVE_ICON})
# Set Mac bundle properties
set_target_properties(olive-editor PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/packaging/macos/MacOSXBundleInfo.plist.in
MACOSX_BUNDLE_GUI_IDENTIFIER org.oakvideoeditor.Oak
MACOSX_BUNDLE_ICON_FILE oak.icns
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION}
MACOSX_BUNDLE_BUNDLE_NAME "Oak Video Editor"
MACOSX_BUNDLE_INFO_STRING "Oak Video Editor ${PROJECT_LONG_VERSION}"
MACOSX_BUNDLE_COPYRIGHT "©2018-2021 Olive Studios LLC and others. Fork maintained by Oak Video Editor Team."
RESOURCE "${OLIVE_ICON}"
OUTPUT_NAME "Oak"
)
# Copy the render worker, dynamic render backends, and the FFmpeg bridge
# library into the app bundle. They are looked up in
# QCoreApplication::applicationDirPath(), which on macOS points to
# Oak.app/Contents/MacOS.
add_custom_command(TARGET olive-editor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:olive-render-worker> $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS/
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:oakgl> $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS/
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:ffmpeg_bridge> $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS/
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:olivecore> $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS/
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:oakengine> $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS/
COMMENT "Copying oak-render-worker, render backends, ffmpeg_bridge, liboakcore and liboakengine into Oak.app"
)
if (TARGET oakvulkan)
add_custom_command(TARGET olive-editor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:oakvulkan> $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS/
)
endif ()
elseif (UNIX)
# Set Linux-specific properties for application
install(TARGETS olive-editor RUNTIME DESTINATION bin)
endif ()
if (WIN32)
# Windows has no RPATH: shared libraries must sit next to the executable
add_custom_command(TARGET olive-editor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:ffmpeg_bridge> $<TARGET_FILE_DIR:olive-editor>
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:olivecore> $<TARGET_FILE_DIR:olive-editor>
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:oakengine> $<TARGET_FILE_DIR:olive-editor>
)
endif ()
# Set link libraries
target_link_libraries(olive-editor PRIVATE ${OLIVE_LIBRARIES})
target_link_libraries(libolive-editor PRIVATE ${OLIVE_LIBRARIES})
# The app is an internal consumer that still uses engine C++ classes directly.
# Link the object library to bypass the version-script restrictions on
# liboakengine.so (which only exposes the C ABI for external consumers).
target_link_libraries(olive-editor PRIVATE oakengine-obj)
target_link_libraries(libolive-editor PRIVATE oakengine-obj)
# The ffmpeg_bridge shared library ships next to the binaries: inside the
# macOS app bundle (Contents/MacOS, resolved via @loader_path), and in the
# standard lib directory on other platforms.
if (APPLE)
# macOS bundles are distributed via POST_BUILD copies (not install()), so
# @loader_path must already be in the build-tree binaries' RPATH.
set(OLIVE_FB_RPATH "@loader_path")
set_target_properties(olive-editor PROPERTIES
BUILD_RPATH "@loader_path")
elseif (UNIX)
set(OLIVE_FB_RPATH "$ORIGIN/../lib")
endif ()
if (OLIVE_FB_RPATH)
set_target_properties(olive-editor PROPERTIES INSTALL_RPATH "${OLIVE_FB_RPATH}")
if (TARGET oakgl)
set_target_properties(oakgl PROPERTIES INSTALL_RPATH "${OLIVE_FB_RPATH}")
endif ()
if (TARGET oakvulkan)
set_target_properties(oakvulkan PROPERTIES INSTALL_RPATH "${OLIVE_FB_RPATH}")
endif ()
endif ()
# Set compile options
target_compile_options(olive-editor PRIVATE ${OLIVE_COMPILE_OPTIONS})
target_compile_options(libolive-editor PRIVATE ${OLIVE_COMPILE_OPTIONS})
# Set global definitions
target_compile_definitions(olive-editor PRIVATE ${OLIVE_DEFINITIONS})
target_compile_definitions(libolive-editor PRIVATE ${OLIVE_DEFINITIONS})
# Set include dirs
target_include_directories(olive-editor PRIVATE ${OLIVE_INCLUDE_DIRS})
target_include_directories(libolive-editor PRIVATE ${OLIVE_INCLUDE_DIRS})
# Add crash handler
if (GoogleCrashpad_FOUND AND Qt${QT_VERSION_MAJOR}Network_FOUND)
add_subdirectory(crashhandler)
endif ()