Files
oak-editor/effects/boxblur.frag
T
2019-01-30 11:19:30 +11:00

33 lines
869 B
GLSL

#version 110
uniform sampler2D image;
uniform float radius;
uniform vec2 resolution;
uniform bool horiz_blur;
uniform bool vert_blur;
uniform int iteration;
varying vec2 vTexCoord;
void main(void) {
float rad = ceil(radius);
float divider = 1.0 / rad;
vec4 color = vec4(0.0);
bool radius_is_zero = (rad == 0.0);
if (iteration == 0 && horiz_blur && !radius_is_zero) {
for (float x=-rad+0.5;x<=rad;x+=2.0) {
color += texture2D(image, (vec2(gl_FragCoord.x+x, gl_FragCoord.y))/resolution)*(divider);
}
gl_FragColor = color;
} else if (iteration == 1 && vert_blur && !radius_is_zero) {
for (float x=-rad+0.5;x<=rad;x+=2.0) {
color += texture2D(image, (vec2(gl_FragCoord.x, gl_FragCoord.y+x))/resolution)*(divider);
}
gl_FragColor = color;
} else {
gl_FragColor = texture2D(image, vTexCoord);
}
}