Files
oak-editor/app/render/backend/audiorenderworker.h
T

31 lines
715 B
C++

#ifndef AUDIORENDERWORKER_H
#define AUDIORENDERWORKER_H
#include "renderworker.h"
class AudioRenderWorker : public RenderWorker
{
Q_OBJECT
public:
AudioRenderWorker(QObject* parent = nullptr);
void SetParameters(const AudioRenderingParams& audio_params);
protected:
virtual bool InitInternal() override;
virtual void CloseInternal() override;
virtual FramePtr RetrieveFromDecoder(DecoderPtr decoder, const TimeRange& range, const QAtomicInt* cancelled) override;
virtual NodeValueTable RenderBlock(const TrackOutput *track, const TimeRange& range) override;
const AudioRenderingParams& audio_params() const;
private:
AudioRenderingParams audio_params_;
};
#endif // AUDIORENDERWORKER_H