Files
oak-editor/app/render/backend/osl/oslworker.cpp
T
2020-02-08 00:14:13 +11:00

35 lines
828 B
C++

#include "oslworker.h"
#include "common/clamp.h"
#include "core.h"
#include "node/block/transition/transition.h"
#include "node/node.h"
#include "render/colormanager.h"
#include "render/pixelservice.h"
OSLWorker::OSLWorker(VideoRenderFrameCache *frame_cache, QObject *parent) :
VideoRenderWorker(frame_cache, parent)
{
}
void OSLWorker::FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable *table)
{
Q_UNUSED(stream)
Q_UNUSED(frame)
Q_UNUSED(table)
}
void OSLWorker::RunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase &input_params, NodeValueTable *output_params)
{
Q_UNUSED(node)
Q_UNUSED(range)
Q_UNUSED(input_params)
Q_UNUSED(output_params)
}
void OSLWorker::TextureToBuffer(const QVariant &tex_in, QByteArray &buffer)
{
Q_UNUSED(tex_in)
Q_UNUSED(buffer)
}