Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
/***
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Oak - Non-Linear Video Editor
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Copyright (C) 2026 Oak Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_LUTLIBRARY_H
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#define OAK_LUTLIBRARY_H
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#include <QString>
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#include <QStringList>
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namespace olive
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{
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/**
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* @brief A global, user-configurable library of LUT files
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*
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* The library is a list of directories (stored in the application config
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* under "LUTLibraryPaths") that are scanned for supported LUT files. LUT
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* nodes can offer the library contents as quick picks instead of forcing
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* the user to browse for a file path on every node.
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*/
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class LUTLibrary {
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public:
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/**
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* @brief All LUT file extensions supported by the library
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*
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* Extensions OCIO FileTransform can load, lowercase, without the dot.
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*/
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static const QStringList &supported_extensions();
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/**
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* @brief Returns true if the given file suffix is a supported LUT
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* extension (case-insensitive, leading dot tolerated)
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*/
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static bool is_supported_extension(const QString &suffix);
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/**
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* @brief The directories that make up the LUT library
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*/
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static QStringList get_directories();
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/**
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* @brief Replaces the LUT library directories and saves them to the
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* application config
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*/
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static void set_directories(const QStringList &dirs);
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/**
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* @brief All supported LUT files found under the library directories
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*
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* Directories are scanned recursively. Files in earlier directories
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* are listed first.
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*/
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static QStringList get_lut_files();
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};
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}
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#endif // OAK_LUTLIBRARY_H
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