Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
147 lines
2.7 KiB
C++
147 lines
2.7 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_BLOCK_H
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#define OAK_BLOCK_H
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#include "node/node.h"
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#include "timeline/timelinecommon.h"
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namespace olive
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{
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class TransitionBlock;
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/**
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* @brief A Node that represents a block of time, also displayable on a Timeline
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*/
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class Block : public Node {
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Q_OBJECT
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public:
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Block();
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virtual QVector<CategoryID> category() const override;
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const Rational &in() const
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{
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return in_point_;
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}
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const Rational &out() const
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{
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return out_point_;
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}
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void set_in(const Rational &in)
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{
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in_point_ = in;
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}
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void set_out(const Rational &out)
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{
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out_point_ = out;
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}
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Rational length() const;
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virtual void set_length_and_media_out(const Rational &length);
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virtual void set_length_and_media_in(const Rational &length);
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TimeRange range() const
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{
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return TimeRange(in(), out());
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}
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Block *previous() const
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{
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return previous_;
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}
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Block *next() const
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{
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return next_;
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}
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void set_previous(Block *previous)
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{
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previous_ = previous;
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}
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void set_next(Block *next)
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{
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next_ = next;
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}
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Track *track() const
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{
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return track_;
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}
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void set_track(Track *track)
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{
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track_ = track;
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emit track_changed(track_);
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}
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bool is_enabled() const;
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void set_enabled(bool e);
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virtual void retranslate() override;
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virtual void invalidate_cache(
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const TimeRange &range, const QString &from, int element = -1,
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InvalidateCacheOptions options = InvalidateCacheOptions()) override;
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static const QString k_length_input;
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static void set_previous_next(Block *previous, Block *next);
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public slots:
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signals:
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void enabled_changed();
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void length_changed();
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void preview_changed();
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void track_changed(Track *track);
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protected:
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virtual void InputValueChangedEvent(const QString &input,
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int element) override;
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Block *previous_;
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Block *next_;
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private:
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void set_length_internal(const Rational &length);
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Rational in_point_;
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Rational out_point_;
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Track *track_;
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Rational last_length_;
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};
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}
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#endif // OAK_BLOCK_H
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