Files
oak-editor/rendering/shadergenerators.h
T
2019-03-25 13:54:41 +11:00

38 lines
978 B
C++

#ifndef SHADERGENERATORS_H
#define SHADERGENERATORS_H
#include "qopenglshaderprogramptr.h"
#include "framebufferobject.h"
#ifndef NO_OCIO
#include <OpenColorIO/OpenColorIO.h>
namespace OCIO = OCIO_NAMESPACE::v1;
#endif
namespace olive {
namespace shader {
QOpenGLShaderProgramPtr GetPipeline(const QString &shader_code = QString());
#ifndef NO_OCIO
enum AlphaAssociateMode {
NoAssociate,
Associate,
DisassociateAndReassociate
};
QOpenGLShaderProgramPtr SetupOCIO(QOpenGLContext *ctx,
GLuint &lut_texture,
OCIO::ConstProcessorRcPtr processor,
AlphaAssociateMode alpha_associate_mode);
#endif
QString GetAlphaDisassociateFunction(const QString& function_name);
QString GetAlphaReassociateFunction(const QString& function_name);
QString GetAlphaAssociateFunction(const QString& function_name);
}
}
#endif // SHADERGENERATORS_H